29 citations · 58 across the 29 of their papers we have counts for
5 papers · 1 filter
SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos
Peiyu Liu, Dingxi Zhang, Federico Tombari +3
A splash lives for a fraction of a second: sheets tear into ligaments and droplets, appearance is view-dependent and nearly textureless, and little persists long enough to track. R…
GenRec: Knowing Where to Reconstruct and Where to Generate
Ata Çelen, Jaewoo Jung, Federico Tombari +4
Generative novel view synthesis from sparse input images is rarely all reconstruction or all generation: pixels visible in some source view have a unique correct value modulated on…
PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation
Haofei Xu, Rundi Wu, Philipp Henzler +7
State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures and loss functions, or compress geometry into latent spaces in order to leverage…
OpenGaFF: Open-Vocabulary Gaussian Feature Field with Codebook Attention
Kunyi Li, Michael Niemeyer, Sen Wang +3
Understanding open-vocabulary 3D scenes with Gaussian-based representations remains challenging due to fragmented and spatially inconsistent semantic predictions across multi-view…
Stepper: Stepwise Immersive Scene Generation with Multiview Panoramas
Felix Wimbauer, Fabian Manhardt, Michael Oechsle +4
The synthesis of immersive 3D scenes from text is rapidly maturing, driven by novel video generative models and feed-forward 3D reconstruction, with vast potential in AR/VR and wor…