activity
20222026
most citedOpenMask3D: Open-Vocabulary 3D Instance Segmentation

29 citations · 58 across the 29 of their papers we have counts for

collaborators

34 papers

cs.CV2026

SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos

Peiyu Liu, Dingxi Zhang, Federico Tombari +3

A splash lives for a fraction of a second: sheets tear into ligaments and droplets, appearance is view-dependent and nearly textureless, and little persists long enough to track. R…

cs.CV2026

GenRec: Knowing Where to Reconstruct and Where to Generate

Ata Çelen, Jaewoo Jung, Federico Tombari +4

Generative novel view synthesis from sparse input images is rarely all reconstruction or all generation: pixels visible in some source view have a unique correct value modulated on…

cs.CV2026

PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation

Haofei Xu, Rundi Wu, Philipp Henzler +7

State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures and loss functions, or compress geometry into latent spaces in order to leverage…

cs.CV2026

OpenGaFF: Open-Vocabulary Gaussian Feature Field with Codebook Attention

Kunyi Li, Michael Niemeyer, Sen Wang +3

Understanding open-vocabulary 3D scenes with Gaussian-based representations remains challenging due to fragmented and spatially inconsistent semantic predictions across multi-view…

cs.CV2026

Stepper: Stepwise Immersive Scene Generation with Multiview Panoramas

Felix Wimbauer, Fabian Manhardt, Michael Oechsle +4

The synthesis of immersive 3D scenes from text is rapidly maturing, driven by novel video generative models and feed-forward 3D reconstruction, with vast potential in AR/VR and wor…

cs.CV2025

Unified Semantic Transformer for 3D Scene Understanding

Sebastian Koch, Johanna Wald, Hidenobu Matsuki +3

Holistic 3D scene understanding involves capturing and parsing unstructured 3D environments. Due to the inherent complexity of the real world, existing models have predominantly be…

cs.CV2025

SegSplat: Feed-forward Gaussian Splatting and Open-Set Semantic Segmentation

Peter Siegel, Federico Tombari, Marc Pollefeys +1

We have introduced SegSplat, a novel framework designed to bridge the gap between rapid, feed-forward 3D reconstruction and rich, open-vocabulary semantic understanding. By constru…

cs.CV2025

Learning Neural Exposure Fields for View Synthesis

Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona +5

Recent advances in neural scene representations have led to unprecedented quality in 3D reconstruction and view synthesis. Despite achieving high-quality results for common benchma…

cs.CV2025

OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting

Atakan Topaloglu, Kunyi Li, Michael Niemeyer +3

Sparse-view novel view synthesis is fundamentally ill-posed due to severe geometric ambiguity. Current methods are caught in a trade-off: regressive models are geometrically faithf…

cs.CV2025

CausNVS: Autoregressive Multi-view Diffusion for Flexible 3D Novel View Synthesis

Xin Kong, Daniel Watson, Yannick Strümpler +2

Multi-view diffusion models have shown promise in 3D novel view synthesis, but most existing methods adopt a non-autoregressive formulation. This limits their applicability in worl…

cs.GR2025

3D-LATTE: Latent Space 3D Editing from Textual Instructions

Maria Parelli, Michael Oechsle, Michael Niemeyer +2

Despite the recent success of multi-view diffusion models for text/image-based 3D asset generation, instruction-based editing of 3D assets lacks surprisingly far behind the quality…

cs.CV2025

Masks make discriminative models great again!

Tianshi Cao, Marie-Julie Rakotosaona, Ben Poole +2

We present Image2GS, a novel approach that addresses the challenging problem of reconstructing photorealistic 3D scenes from a single image by focusing specifically on the image-to…

cs.CV2025

Video Perception Models for 3D Scene Synthesis

Rui Huang, Guangyao Zhai, Zuria Bauer +5

Traditionally, 3D scene synthesis requires expert knowledge and significant manual effort. Automating this process could greatly benefit fields such as architectural design, roboti…

cs.CV2025

Object-X: Learning to Reconstruct Multi-Modal 3D Object Representations

Gaia Di Lorenzo, Federico Tombari, Marc Pollefeys +1

Learning effective multi-modal 3D representations of objects is essential for numerous applications, such as augmented reality and robotics. Existing methods often rely on task-spe…

cs.CV2025

LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering

Jonas Kulhanek, Marie-Julie Rakotosaona, Fabian Manhardt +5

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our ap…

cs.CV2025

SG-Tailor: Inter-Object Commonsense Relationship Reasoning for Scene Graph Manipulation

Haoliang Shang, Hanyu Wu, Guangyao Zhai +4

Scene graphs capture complex relationships among objects, serving as strong priors for content generation and manipulation. Yet, reasonably manipulating scene graphs -- whether by…

cs.CV2024

RelationField: Relate Anything in Radiance Fields

Sebastian Koch, Johanna Wald, Mirco Colosi +4

Neural radiance fields are an emerging 3D scene representation and recently even been extended to learn features for scene understanding by distilling open-vocabulary features from…

cs.CV2024

Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes

Thomas Wimmer, Michael Oechsle, Michael Niemeyer +1

State-of-the-art novel view synthesis methods achieve impressive results for multi-view captures of static 3D scenes. However, the reconstructed scenes still lack "liveliness," a k…

cs.CV2024

Search3D: Hierarchical Open-Vocabulary 3D Segmentation

Ayca Takmaz, Alexandros Delitzas, Robert W. Sumner +3

Open-vocabulary 3D segmentation enables exploration of 3D spaces using free-form text descriptions. Existing methods for open-vocabulary 3D instance segmentation primarily focus on…

cs.CV2024

P2P-Bridge: Diffusion Bridges for 3D Point Cloud Denoising

Mathias Vogel, Keisuke Tateno, Marc Pollefeys +3

In this work, we tackle the task of point cloud denoising through a novel framework that adapts Diffusion Schrödinger bridges to points clouds. Unlike previous approaches that pred…

cs.CV2024★ 3 cited

Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians

Erik Sandström, Keisuke Tateno, Michael Oechsle +4

3D Gaussian Splatting has emerged as a powerful representation of geometry and appearance for RGB-only dense Simultaneous Localization and Mapping (SLAM), as it provides a compact…

cs.CV2024

OpenNeRF: Open Set 3D Neural Scene Segmentation with Pixel-Wise Features and Rendered Novel Views

Francis Engelmann, Fabian Manhardt, Michael Niemeyer +3

Large visual-language models (VLMs), like CLIP, enable open-set image segmentation to segment arbitrary concepts from an image in a zero-shot manner. This goes beyond the tradition…

cs.CV2024

SceneGraphLoc: Cross-Modal Coarse Visual Localization on 3D Scene Graphs

Yang Miao, Francis Engelmann, Olga Vysotska +3

We introduce a novel problem, i.e., the localization of an input image within a multi-modal reference map represented by a database of 3D scene graphs. These graphs comprise multip…

cs.CV2024★ 1 cited

OpenSUN3D: 1st Workshop Challenge on Open-Vocabulary 3D Scene Understanding

Francis Engelmann, Ayca Takmaz, Jonas Schult +25

This report provides an overview of the challenge hosted at the OpenSUN3D Workshop on Open-Vocabulary 3D Scene Understanding held in conjunction with ICCV 2023. The goal of this wo…