2 citations · 3 across the 28 of their papers we have counts for
10 papers · 1 filter
RecurGS: Interactive Scene Modeling via Discrete-State Recurrent Gaussian Fusion
Wenhao Hu, Haonan Zhou, Zesheng Li +4
Recent advances in 3D scene representations have enabled high-fidelity novel view synthesis, yet adapting to discrete scene changes and constructing interactive 3D environments rem…
TabletopGen: Tabletop Scene Generation and Interactive Simulation for Robotic Manipulation
Ziqian Wang, Yonghao He, Licheng Yang +6
Simulation provides a low-cost, scalable pathway to large-scale robotic manipulation data collection. However, existing 3D scene generation methods can rarely be applied directly t…
FSR-VLN: Fast and Slow Reasoning for Vision-Language Navigation with Hierarchical Multi-modal Scene Graph
Xiaolin Zhou, Tingyang Xiao, Liu Liu +7
Visual-Language Navigation (VLN) is a fundamental challenge in robotic systems, with broad applications for the deployment of embodied agents in real-world environments. Despite re…
DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation
Ze-Xin Yin, Jiaxiong Qiu, Liu Liu +5
The labor- and experience-intensive creation of 3D assets with physically based rendering (PBR) materials demands an autonomous 3D asset creation pipeline. However, most existing 3…
IGFuse: Interactive 3D Gaussian Scene Reconstruction via Multi-Scans Fusion
Wenhao Hu, Zesheng Li, Haonan Zhou +5
Reconstructing complete and interactive 3D scenes remains a fundamental challenge in computer vision and robotics, particularly due to persistent object occlusions and limited sens…
Uni3R: Unified 3D Reconstruction and Semantic Understanding via Generalizable Gaussian Splatting from Unposed Multi-View Images
Xiangyu Sun, Haoyi Jiang, Liu Liu +8
Reconstructing and semantically interpreting 3D scenes from sparse 2D views remains a fundamental challenge in computer vision. Conventional methods often decouple semantic underst…
EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence
Xinjie Wang, Liu Liu, Yu Cao +5
Constructing a physically realistic and accurately scaled simulated 3D world is crucial for the training and evaluation of embodied intelligence tasks. The diversity, realism, low…
DIPO: Dual-State Images Controlled Articulated Object Generation Powered by Diverse Data
Ruiqi Wu, Xinjie Wang, Liu Liu +6
We present DIPO, a novel framework for the controllable generation of articulated 3D objects from a pair of images: one depicting the object in a resting state and the other in an…
RoboTransfer: Controllable Geometry-Consistent Video Diffusion for Manipulation Policy Transfer
Liu Liu, Xiaofeng Wang, Guosheng Zhao +7
The goal of general-purpose robotics is to create agents that can seamlessly adapt to and operate in diverse, unstructured human environments. Imitation learning has become a key p…
GeoFlow-SLAM: A Robust Tightly-Coupled RGBD-Inertial and Legged Odometry Fusion SLAM for Dynamic Legged Robotics
Tingyang Xiao, Xiaolin Zhou, Liu Liu +5
This paper presents GeoFlow-SLAM, a robust and effective Tightly-Coupled RGBD-inertial SLAM for legged robotics undergoing aggressive and high-frequency motions.By integrating geom…