10 papers
RecurGS: Interactive Scene Modeling via Discrete-State Recurrent Gaussian Fusion
Wenhao Hu, Haonan Zhou, Zesheng Li +4
Recent advances in 3D scene representations have enabled high-fidelity novel view synthesis, yet adapting to discrete scene changes and constructing interactive 3D environments rem…
FSR-VLN: Fast and Slow Reasoning for Vision-Language Navigation with Hierarchical Multi-modal Scene Graph
Xiaolin Zhou, Tingyang Xiao, Liu Liu +7
Visual-Language Navigation (VLN) is a fundamental challenge in robotic systems, with broad applications for the deployment of embodied agents in real-world environments. Despite re…
IGFuse: Interactive 3D Gaussian Scene Reconstruction via Multi-Scans Fusion
Wenhao Hu, Zesheng Li, Haonan Zhou +5
Reconstructing complete and interactive 3D scenes remains a fundamental challenge in computer vision and robotics, particularly due to persistent object occlusions and limited sens…
EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence
Xinjie Wang, Liu Liu, Yu Cao +5
Constructing a physically realistic and accurately scaled simulated 3D world is crucial for the training and evaluation of embodied intelligence tasks. The diversity, realism, low…
DIPO: Dual-State Images Controlled Articulated Object Generation Powered by Diverse Data
Ruiqi Wu, Xinjie Wang, Liu Liu +6
We present DIPO, a novel framework for the controllable generation of articulated 3D objects from a pair of images: one depicting the object in a resting state and the other in an…
RoboTransfer: Controllable Geometry-Consistent Video Diffusion for Manipulation Policy Transfer
Liu Liu, Xiaofeng Wang, Guosheng Zhao +7
The goal of general-purpose robotics is to create agents that can seamlessly adapt to and operate in diverse, unstructured human environments. Imitation learning has become a key p…