activity
20232026
most citedGrasp Multiple Objects with One Hand

32 citations · 36 across the 25 of their papers we have counts for

collaborators
Showing cs.CVShow all

10 papers · 1 filter

cs.CV2025

UniAct: Unified Motion Generation and Action Streaming for Humanoid Robots

Nan Jiang, Zimo He, Wanhe Yu +8

A long-standing objective in humanoid robotics is the realization of versatile agents capable of following diverse multimodal instructions with human-level flexibility. Despite adv…

cs.CV2025

GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skill

Jieming Cui, Tengyu Liu, Ziyu Meng +5

Learning open-vocabulary physical skills for simulated agents presents a significant challenge in artificial intelligence. Current reinforcement learning approaches face critical l…

cs.CV2025

Dynamic Motion Blending for Versatile Motion Editing

Nan Jiang, Hongjie Li, Ziye Yuan +5

Text-guided motion editing enables high-level semantic control and iterative modifications beyond traditional keyframe animation. Existing methods rely on limited pre-collected tra…

cs.CV2024

Autonomous Character-Scene Interaction Synthesis from Text Instruction

Nan Jiang, Zimo He, Zi Wang +4

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial dema…

cs.CV2024★ 1 cited

PhyRecon: Physically Plausible Neural Scene Reconstruction

Junfeng Ni, Yixin Chen, Bohan Jing +7

We address the issue of physical implausibility in multi-view neural reconstruction. While implicit representations have gained popularity in multi-view 3D reconstruction, previous…

cs.CV2024

Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance

Zan Wang, Yixin Chen, Baoxiong Jia +7

Despite significant advancements in text-to-motion synthesis, generating language-guided human motion within 3D environments poses substantial challenges. These challenges stem pri…

cs.CV2024

AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents

Jieming Cui, Tengyu Liu, Nian Liu +3

Traditional approaches in physics-based motion generation, centered around imitation learning and reward shaping, often struggle to adapt to new scenarios. To tackle this limitatio…

cs.CV2024

Scaling Up Dynamic Human-Scene Interaction Modeling

Nan Jiang, Zhiyuan Zhang, Hongjie Li +6

Confronting the challenges of data scarcity and advanced motion synthesis in human-scene interaction modeling, we introduce the TRUMANS dataset alongside a novel HSI motion synthes…

cs.CV2023★ 2 cited

ProBio: A Protocol-guided Multimodal Dataset for Molecular Biology Lab

Jieming Cui, Ziren Gong, Baoxiong Jia +4

The challenge of replicating research results has posed a significant impediment to the field of molecular biology. The advent of modern intelligent systems has led to notable prog…

cs.CV2023★ 1 cited

Single-view 3D Scene Reconstruction with High-fidelity Shape and Texture

Yixin Chen, Junfeng Ni, Nan Jiang +3

Reconstructing detailed 3D scenes from single-view images remains a challenging task due to limitations in existing approaches, which primarily focus on geometric shape recovery, o…