most citedGaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials

1 citations · 1 across the 10 of their papers we have counts for

collaborators

12 papers

cs.CV2026

GAD: Geometry Attention Distillation for Consistent Video Generation

Junfeng Ni, Ziyu Zhu, Fan Jiang +7

Video diffusion models generate visually compelling short-term sequences but often struggle to preserve scene geometry and object structure over time. In this paper, we first demon…

cs.CV2026

UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment

Yongzhe Lyu, Shaofei Wang, Yixin Chen +1

In this paper, we address the challenging problem of 4D reconstruction from sparse-view videos. This setup usually relies on monocular depth estimation to provide priors for the re…

cs.CV2026

The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstruction

Yuxi Wang, Chengkai Jin, Yufei Liu +6

4D hand motion reconstruction from egocentric video is bottlenecked by clear limitations of existing methods: image-based pipelines depend on a detector that fails under heavy occl…

cs.GR2026

PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning

Yuanhang Lei, Tao Cheng, Xingxuan Li +6

Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed…

cs.CV2026

DiffWind: Physics-Informed Differentiable Modeling of Wind-Driven Object Dynamics

Yuanhang Lei, Boming Zhao, Zesong Yang +10

Modeling wind-driven object dynamics from video observations is highly challenging due to the invisibility and spatio-temporal variability of wind, as well as the complex deformati…

cs.CV2026★ 1 cited

GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials

Bei Huang, Yixin Chen, Ruijie Lu +4

3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but p…

cs.CV2025

3D Scene Change Modeling With Consistent Multi-View Aggregation

Zirui Zhou, Junfeng Ni, Shujie Zhang +2

Change detection plays a vital role in scene monitoring, exploration, and continual reconstruction. Existing 3D change detection methods often exhibit spatial inconsistency in the…

cs.CV2025

G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior

Junfeng Ni, Yixin Chen, Zhifei Yang +4

Despite recent advances in leveraging generative prior from pre-trained diffusion models for 3D scene reconstruction, existing methods still face two critical limitations. First, d…

cs.CV2025

DreamArt: Generating Interactable Articulated Objects from a Single Image

Ruijie Lu, Yu Liu, Jiaxiang Tang +6

Generating articulated objects, such as laptops and microwaves, is a crucial yet challenging task with extensive applications in Embodied AI and AR/VR. Current image-to-3D methods…

cs.CV2025

InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing

Jinlu Zhang, Yixin Chen, Zan Wang +3

Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text…

cs.CV2025

Decompositional Neural Scene Reconstruction with Generative Diffusion Prior

Junfeng Ni, Yu Liu, Ruijie Lu +4

Decompositional reconstruction of 3D scenes, with complete shapes and detailed texture of all objects within, is intriguing for downstream applications but remains challenging, par…

cs.CV2025

TACO: Taming Diffusion for in-the-wild Video Amodal Completion

Ruijie Lu, Yixin Chen, Yu Liu +5

Humans can infer complete shapes and appearances of objects from limited visual cues, relying on extensive prior knowledge of the physical world. However, completing partially obse…