activity
20232026
most citedAn Embodied Generalist Agent in 3D World

15 citations · 26 across the 26 of their papers we have counts for

collaborators

30 papers

cs.CV2026

GeoReader: Learning Latent Geometry for Spatial Reasoning in Vision-Language Models

Rong Li, Shijie Li, Jiangyong Huang +7

Vision-language models (VLMs) struggle with metric and multi-view relationships that remain implicit in RGB observations. Geometry foundation models recover this structure from RGB…

cs.CV2026

HappyWorld-Bench

Zhiqi Bai, Junai Cai, Yixin Chen +33

Evaluating world models requires assessing both the quality of the worlds they generate and their consistency and responsiveness under exploration, interaction, and modification. W…

cs.CV2026

Lifting Unlabeled Internet-level Data for 3D Scene Understanding

Yixin Chen, Yaowei Zhang, Huangyue Yu +9

Annotated 3D scene data is scarce and expensive to acquire, while abundant unlabeled videos are readily available on the internet. In this paper, we demonstrate that carefully desi…

cs.RO2026

OmniXtreme: Breaking the Generality Barrier in High-Dynamic Humanoid Control

Yunshen Wang, Shaohang Zhu, Peiyuan Zhi +7

High-fidelity motion tracking serves as the ultimate litmus test for generalizable, human-level motor skills. However, current policies often hit a "generality barrier": as motion…

cs.RO2026

OmniTrack: General Motion Tracking via Physics-Consistent Reference

Yuhan Li, Peiyuan Zhi, Yunshen Wang +6

Learning motion tracking from rich human motion data is a foundational task for achieving general control in humanoid robots, enabling them to perform diverse behaviors. However, d…

cs.GR2025

SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent

Yandan Yang, Baoxiong Jia, Shujie Zhang +1

Indoor scene synthesis has become increasingly important with the rise of Embodied AI, which requires 3D environments that are not only visually realistic but also physically plaus…

cs.RO2025

Learning Human-Humanoid Coordination for Collaborative Object Carrying

Yushi Du, Yixuan Li, Baoxiong Jia +5

Human-humanoid collaboration shows significant promise for applications in healthcare, domestic assistance, and manufacturing. While compliant robot-human collaboration has been ex…

cs.CV2025

SceneCOT: Eliciting Grounded Chain-of-Thought Reasoning in 3D Scenes

Xiongkun Linghu, Jiangyong Huang, Ziyu Zhu +2

Existing research on 3D Large Language Models (LLMs) still struggles to achieve grounded question-answering, primarily due to the under-exploration of the mechanism of human-like s…

cs.CV2025

VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video

Yu Liu, Baoxiong Jia, Ruijie Lu +5

Building digital twins of articulated objects from monocular video presents an essential challenge in computer vision, which requires simultaneous reconstruction of object geometry…

cs.RO2025

GWM: Towards Scalable Gaussian World Models for Robotic Manipulation

Guanxing Lu, Baoxiong Jia, Puhao Li +4

Training robot policies within a learned world model is trending due to the inefficiency of real-world interactions. The established image-based world models and policies have show…

cs.CV2025

Spatial-Temporal Multi-Scale Quantization for Flexible Motion Generation

Zan Wang, Jingze Zhang, Yixin Chen +3

Despite significant advancements in human motion generation, current motion representations, typically formulated as discrete frame sequences, still face two critical limitations:…

cs.CV2025

Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation

Ziyu Zhu, Xilin Wang, Yixuan Li +9

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world.…

cs.CV2025

LEO-VL: Efficient Scene Representation for Scalable 3D Vision-Language Learning

Jiangyong Huang, Xiaojian Ma, Xiongkun Linghu +6

Developing vision-language models (VLMs) capable of understanding 3D scenes has been a longstanding research goal. Despite recent progress, 3D VLMs still struggle with spatial reas…

cs.CV2025

MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans

Huangyue Yu, Baoxiong Jia, Yixin Chen +9

Embodied AI (EAI) research requires high-quality, diverse 3D scenes to effectively support skill acquisition, sim-to-real transfer, and generalization. Achieving these quality stan…

cs.RO2025★ 1 cited

Learning a Unified Policy for Position and Force Control in Legged Loco-Manipulation

Peiyuan Zhi, Peiyang Li, Jianqin Yin +2

Robotic loco-manipulation tasks often involve contact-rich interactions with the environment, requiring the joint modeling of contact force and robot position. However, recent visu…

cs.CV2025

Masked Point-Entity Contrast for Open-Vocabulary 3D Scene Understanding

Yan Wang, Baoxiong Jia, Ziyu Zhu +1

Open-vocabulary 3D scene understanding is pivotal for enhancing physical intelligence, as it enables embodied agents to interpret and interact dynamically within real-world environ…

cs.RO2025★ 1 cited

RoboVerse: Towards a Unified Platform, Dataset and Benchmark for Scalable and Generalizable Robot Learning

Haoran Geng, Feishi Wang, Songlin Wei +34

Data scaling and standardized evaluation benchmarks have driven significant advances in natural language processing and computer vision. However, robotics faces unique challenges i…

cs.CV2025

Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysis

Jiangyong Huang, Baoxiong Jia, Yan Wang +5

Existing 3D vision-language (3D-VL) benchmarks fall short in evaluating 3D-VL models, creating a "mist" that obscures rigorous insights into model capabilities and 3D-VL tasks. Thi…

cs.CV2025

ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting

Yu Liu, Baoxiong Jia, Ruijie Lu +3

Building articulated objects is a key challenge in computer vision. Existing methods often fail to effectively integrate information across different object states, limiting the ac…

cs.CV2024

MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes

Ruijie Lu, Yixin Chen, Junfeng Ni +5

Repurposing pre-trained diffusion models has been proven to be effective for NVS. However, these methods are mostly limited to a single object; directly applying such methods to co…

cs.RO2024★ 1 cited

SYNERGAI: Perception Alignment for Human-Robot Collaboration

Yixin Chen, Guoxi Zhang, Yaowei Zhang +4

Recently, large language models (LLMs) have shown strong potential in facilitating human-robotic interaction and collaboration. However, existing LLM-based systems often overlook t…

cs.CV2024

SlotLifter: Slot-guided Feature Lifting for Learning Object-centric Radiance Fields

Yu Liu, Baoxiong Jia, Yixin Chen +1

The ability to distill object-centric abstractions from intricate visual scenes underpins human-level generalization. Despite the significant progress in object-centric learning me…

cs.CV2024★ 2 cited

PhysPart: Physically Plausible Part Completion for Interactable Objects

Rundong Luo, Haoran Geng, Congyue Deng +5

Interactable objects are ubiquitous in our daily lives. Recent advances in 3D generative models make it possible to automate the modeling of these objects, benefiting a range of ap…

cs.CV2024★ 1 cited

Task-oriented Sequential Grounding and Navigation in 3D Scenes

Zhuofan Zhang, Ziyu Zhu, Junhao Li +8

Grounding natural language in 3D environments is a critical step toward achieving robust 3D vision-language alignment. Current datasets and models for 3D visual grounding predomina…