1 citations · 1 across the 3 of their papers we have counts for
6 papers
What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models
Tianchen Deng, Yue Pan, Shenghai Yuan +10
In this paper, we provide a comprehensive overview of existing scene representation methods for robotics, covering traditional representations such as point clouds, voxels, signed…
Reloc-VGGT: Visual Re-localization with Geometry Grounded Transformer
Tianchen Deng, Wenhua Wu, Kunzhen Wu +7
Visual localization has traditionally been formulated as a pair-wise pose regression problem. Existing approaches mainly estimate relative poses between two images and employ a lat…
MUT3R: Motion-aware Updating Transformer for Dynamic 3D Reconstruction
Guole Shen, Tianchen Deng, Xingrui Qin +6
Recent stateful recurrent neural networks have achieved remarkable progress on static 3D reconstruction but remain vulnerable to motion-induced artifacts, where non-rigid regions c…
MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation
Tianchen Deng, Guole Shen, Xun Chen +9
Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenari…
CAD-SLAM: Consistency-Aware Dynamic SLAM with Dynamic-Static Decoupled Mapping
Wenhua Wu, Chenpeng Su, Siting Zhu +6
Recent advances in neural radiation fields (NeRF) and 3D Gaussian-based SLAM have achieved impressive localization accuracy and high-quality dense mapping in static scenes. However…
VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes
Tianchen Deng, Wenhua Wu, Junjie He +4
3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle…