31 citations · 33 across the 15 of their papers we have counts for
7 papers · 1 filter
Reloc-VGGT: Visual Re-localization with Geometry Grounded Transformer
Tianchen Deng, Wenhua Wu, Kunzhen Wu +7
Visual localization has traditionally been formulated as a pair-wise pose regression problem. Existing approaches mainly estimate relative poses between two images and employ a lat…
MUT3R: Motion-aware Updating Transformer for Dynamic 3D Reconstruction
Guole Shen, Tianchen Deng, Xingrui Qin +6
Recent stateful recurrent neural networks have achieved remarkable progress on static 3D reconstruction but remain vulnerable to motion-induced artifacts, where non-rigid regions c…
GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generation
Tianchen Deng, Xuefeng Chen, Yi Chen +8
Driving World Models (DWMs) have been developing rapidly with the advances of generative models. However, existing DWMs lack 3D scene understanding capabilities and can only genera…
UniPR-3D: Towards Universal Visual Place Recognition with Visual Geometry Grounded Transformer
Tianchen Deng, Xun Chen, Ziming Li +5
Visual Place Recognition (VPR) has been traditionally formulated as a single-image retrieval task. Using multiple views offers clear advantages, yet this setting remains relatively…
MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation
Tianchen Deng, Guole Shen, Xun Chen +9
Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenari…
CAD-SLAM: Consistency-Aware Dynamic SLAM with Dynamic-Static Decoupled Mapping
Wenhua Wu, Chenpeng Su, Siting Zhu +6
Recent advances in neural radiation fields (NeRF) and 3D Gaussian-based SLAM have achieved impressive localization accuracy and high-quality dense mapping in static scenes. However…
VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes
Tianchen Deng, Wenhua Wu, Junjie He +4
3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle…