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20242026
most citedNeSLAM: Neural Implicit Mapping and Self-Supervised Feature Tracking With Depth Completion and Denoising

31 citations · 33 across the 15 of their papers we have counts for

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14 papers · 1 filter

cs.CV2026

GaussianDWM++: Language-Grounded 3D Gaussian Driving World Model for Unified Scene Understanding, Editing, and Multi-Modal Generation

Tianchen Deng, Xuefeng Chen, Shuang Wu +5

Driving World Models (DWMs) have recently advanced rapidly with generative models, yet most existing methods mainly focus on conditional scene generation and lack explicit 3D scene…

cs.CV2026

Multi-Submap Implicit Neural SLAM with Local-to-Global Loop Closure for Large-Scale Scene Reconstruction

Tianchen Deng, Chongdi Wang, Nailin Wang +6

Neural Radiance Fields (NeRF)-based SLAM has demonstrated impressive results in small-scale scene reconstruction, yet scaling these methods to extensive, complex environments remai…

cs.CV2026

ViT-Up: Faithful Feature Upsampling for Vision Transformers

Krispin Wandel, Jingchuan Wang, Hesheng Wang

Vision Transformers (ViTs) have become a dominant architecture for visual representation learning, providing exceptionally strong and broadly reusable backbone features. However, V…

cs.CV2026

Mamba-VGGT: Persistent Long-Sequence Video Geometry Grounded Transformer via External Sliding Window Mamba Memory

Tianchen Deng, Zhenxiang Xiong, Nailin Wang +4

Visual Geometry Grounded Transformers (VGGT) have set new benchmarks in high-fidelity 3D scene reconstruction. However, as the sequence length increases, these models suffer from c…

cs.CV2026

VGGT-Occ: Geometry-Grounded and Density-Aware Gated Fusion for 3D Occupancy Prediction

Xun Chen, Tianchen Deng, Rui Wang +5

3D semantic occupancy prediction requires accurate 2D-to-3D feature lifting, yet current methods restrict camera geometry to initial projections. Subsequent operations like offset…

cs.CV2026

Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction

Yangyi Xiao, Siting Zhu, Baoquan Yang +3

Multi-traversal scene reconstruction is important for high-fidelity autonomous driving simulation and digital twin construction. This task involves integrating multiple sequences c…

cs.CV2025

Reloc-VGGT: Visual Re-localization with Geometry Grounded Transformer

Tianchen Deng, Wenhua Wu, Kunzhen Wu +7

Visual localization has traditionally been formulated as a pair-wise pose regression problem. Existing approaches mainly estimate relative poses between two images and employ a lat…

cs.CV2025

MUT3R: Motion-aware Updating Transformer for Dynamic 3D Reconstruction

Guole Shen, Tianchen Deng, Xingrui Qin +6

Recent stateful recurrent neural networks have achieved remarkable progress on static 3D reconstruction but remain vulnerable to motion-induced artifacts, where non-rigid regions c…

cs.CV2025

GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generation

Tianchen Deng, Xuefeng Chen, Yi Chen +8

Driving World Models (DWMs) have been developing rapidly with the advances of generative models. However, existing DWMs lack 3D scene understanding capabilities and can only genera…

cs.CV2025

UniPR-3D: Towards Universal Visual Place Recognition with Visual Geometry Grounded Transformer

Tianchen Deng, Xun Chen, Ziming Li +5

Visual Place Recognition (VPR) has been traditionally formulated as a single-image retrieval task. Using multiple views offers clear advantages, yet this setting remains relatively…

cs.CV2025

MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation

Tianchen Deng, Guole Shen, Xun Chen +9

Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenari…

cs.CV2025

CAD-SLAM: Consistency-Aware Dynamic SLAM with Dynamic-Static Decoupled Mapping

Wenhua Wu, Chenpeng Su, Siting Zhu +6

Recent advances in neural radiation fields (NeRF) and 3D Gaussian-based SLAM have achieved impressive localization accuracy and high-quality dense mapping in static scenes. However…

cs.CV2025★ 1 cited

VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes

Tianchen Deng, Wenhua Wu, Junjie He +4

3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle…

cs.CV2024★ 31 cited

NeSLAM: Neural Implicit Mapping and Self-Supervised Feature Tracking With Depth Completion and Denoising

Tianchen Deng, Yanbo Wang, Hongle Xie +4

In recent years, there have been significant advancements in 3D reconstruction and dense RGB-D SLAM systems. One notable development is the application of Neural Radiance Fields (N…