5 citations · 9 across the 17 of their papers we have counts for
4 papers · 2 filters
Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling
Zhening Liu, Rui Song, Yushi Huang +5
3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3…
RemedyGS: Defend 3D Gaussian Splatting against Computation Cost Attacks
Yanping Li, Zhening Liu, Zijian Li +2
As a mainstream technique for 3D reconstruction, 3D Gaussian splatting (3DGS) has been applied in a wide range of applications and services. Recent studies have revealed critical v…
LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context
Jingzhi Bao, Hongze Chen, Lingting Zhu +10
Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR texture…
Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos
Yingdong Hu, Yisheng He, Jinnan Chen +7
Instant reconstruction of dynamic 3D humans from uncalibrated sparse-view videos is critical for numerous downstream applications. Existing methods, however, are either limited by…