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20242026
most citedTask-Oriented Feature Compression for Multimodal Understanding via Device-Edge Co-Inference

5 citations · 9 across the 17 of their papers we have counts for

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cs.CV2026

FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head

Yingdong Hu, Yisheng He, Yiming Jiang +3

We propose FA-LAM, a Focus-Aware Large Avatar Model for one-shot animatable Gaussian head creation, while simultaneously enabling static 3D and dynamic 4D full-head recovery. The c…

cs.CV2026

Training-Free Image Editing with Visual Context Integration and Concept Alignment

Rui Song, Guo-Hua Wang, Qing-Guo Chen +6

In image editing, it is essential to incorporate a context image to convey the user's precise requirements, such as subject appearance or image style. Existing training-based visua…

cs.CV2026

Real-Time Human Frontal View Synthesis from a Single Image

Fangyu Lin, Yingdong Hu, Lunjie Zhu +4

Photorealistic human novel view synthesis from a single image is crucial for democratizing immersive 3D telepresence, eliminating the need for complex multi-camera setups. However,…

cs.CV2026

Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization

Fangyu Lin, Yingdong Hu, Zhening Liu +3

Immersive telepresence aims to transform human interaction in AR/VR applications by enabling lifelike full-body holographic representations for enhanced remote collaboration. Howev…

cs.CV2025

Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling

Zhening Liu, Rui Song, Yushi Huang +5

3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3…

cs.CV2025

RemedyGS: Defend 3D Gaussian Splatting against Computation Cost Attacks

Yanping Li, Zhening Liu, Zijian Li +2

As a mainstream technique for 3D reconstruction, 3D Gaussian splatting (3DGS) has been applied in a wide range of applications and services. Recent studies have revealed critical v…

cs.CV2025

LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context

Jingzhi Bao, Hongze Chen, Lingting Zhu +10

Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR texture…

cs.CV2025

Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos

Yingdong Hu, Yisheng He, Jinnan Chen +7

Instant reconstruction of dynamic 3D humans from uncalibrated sparse-view videos is critical for numerous downstream applications. Existing methods, however, are either limited by…

cs.CV2024

Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction

Zhening Liu, Yingdong Hu, Xinjie Zhang +4

The recent development of 3D Gaussian Splatting (3DGS) has led to great interest in 4D dynamic spatial reconstruction. Existing approaches mainly rely on full-length multi-view vid…

cs.CV2024★ 1 cited

GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering

Hongze Chen, Zehong Lin, Jun Zhang

We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relightin…

cs.CV2024★ 1 cited

EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Multi-view Camera Settings

Yingdong Hu, Zhening Liu, Jiawei Shao +2

Feed-forward based 3D Gaussian Splatting methods have demonstrated exceptional capability in real-time novel view synthesis for human models. However, current approaches are confin…