5 citations · 9 across the 17 of their papers we have counts for
17 papers
GLocFM: A Geometry-Aware Foundation Model for 3D Indoor Wireless Localization
Chenghong Bian, Chaozheng Wen, Hongze Chen +1
Learning-based wireless localizers often fail to utilize geometric information about the propagation environment, limiting their ability to exploit non-line-of-sight (NLoS) propaga…
Point2Radio: A Foundation Model for Cross-Scene Radio Fields from Material-Aware Point Clouds
Chaozheng Wen, Chenghong Bian, Hongze Chen +1
High-fidelity radio fields are typically simulated for every scene--transmitter configuration or fitted separately to each scene, failing to exploit propagation structures shared a…
FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head
Yingdong Hu, Yisheng He, Yiming Jiang +3
We propose FA-LAM, a Focus-Aware Large Avatar Model for one-shot animatable Gaussian head creation, while simultaneously enabling static 3D and dynamic 4D full-head recovery. The c…
OCC: Physical-Layer Assisted Congestion Control for Real-Time Communications
Yufan Zhuang, Zili Meng, Zehong Lin +1
Real-time communications (RTC) is a core technology for emerging applications in 6G, such as cloud gaming, teleoperation, and extended reality (XR), which require consistently low…
Training-Free Image Editing with Visual Context Integration and Concept Alignment
Rui Song, Guo-Hua Wang, Qing-Guo Chen +6
In image editing, it is essential to incorporate a context image to convey the user's precise requirements, such as subject appearance or image style. Existing training-based visua…
Real-Time Human Frontal View Synthesis from a Single Image
Fangyu Lin, Yingdong Hu, Lunjie Zhu +4
Photorealistic human novel view synthesis from a single image is crucial for democratizing immersive 3D telepresence, eliminating the need for complex multi-camera setups. However,…
Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization
Fangyu Lin, Yingdong Hu, Zhening Liu +3
Immersive telepresence aims to transform human interaction in AR/VR applications by enabling lifelike full-body holographic representations for enhanced remote collaboration. Howev…
Bridging Visual and Wireless Sensing via a Unified Radiation Field for 3D Radio Map Construction
Chaozheng Wen, Jingwen Tong, Zehong Lin +2
The emerging applications of next-generation wireless networks demand high-fidelity environmental intelligence. 3D radio maps bridge physical environments and electromagnetic propa…
Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling
Zhening Liu, Rui Song, Yushi Huang +5
3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3…
RemedyGS: Defend 3D Gaussian Splatting against Computation Cost Attacks
Yanping Li, Zhening Liu, Zijian Li +2
As a mainstream technique for 3D reconstruction, 3D Gaussian splatting (3DGS) has been applied in a wide range of applications and services. Recent studies have revealed critical v…
LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context
Jingzhi Bao, Hongze Chen, Lingting Zhu +10
Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR texture…
Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos
Yingdong Hu, Yisheng He, Jinnan Chen +7
Instant reconstruction of dynamic 3D humans from uncalibrated sparse-view videos is critical for numerous downstream applications. Existing methods, however, are either limited by…
Task-Oriented Feature Compression for Multimodal Understanding via Device-Edge Co-Inference
Cheng Yuan, Zhening Liu, Jiashu Lv +4
With the rapid development of large multimodal models (LMMs), multimodal understanding applications are emerging. As most LMM inference requests originate from edge devices with li…
Neural Representation for Wireless Radiation Field Reconstruction: A 3D Gaussian Splatting Approach
Chaozheng Wen, Jingwen Tong, Yingdong Hu +2
Wireless channel modeling plays a pivotal role in designing, analyzing, and optimizing wireless communication systems. Nevertheless, developing an effective channel modeling approa…
Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction
Zhening Liu, Yingdong Hu, Xinjie Zhang +4
The recent development of 3D Gaussian Splatting (3DGS) has led to great interest in 4D dynamic spatial reconstruction. Existing approaches mainly rely on full-length multi-view vid…
GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering
Hongze Chen, Zehong Lin, Jun Zhang
We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relightin…
EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Multi-view Camera Settings
Yingdong Hu, Zhening Liu, Jiawei Shao +2
Feed-forward based 3D Gaussian Splatting methods have demonstrated exceptional capability in real-time novel view synthesis for human models. However, current approaches are confin…