7 papers
Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization
Fangyu Lin, Yingdong Hu, Zhening Liu +3
Immersive telepresence aims to transform human interaction in AR/VR applications by enabling lifelike full-body holographic representations for enhanced remote collaboration. Howev…
Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling
Zhening Liu, Rui Song, Yushi Huang +5
3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3…
RemedyGS: Defend 3D Gaussian Splatting against Computation Cost Attacks
Yanping Li, Zhening Liu, Zijian Li +2
As a mainstream technique for 3D reconstruction, 3D Gaussian splatting (3DGS) has been applied in a wide range of applications and services. Recent studies have revealed critical v…
LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context
Jingzhi Bao, Hongze Chen, Lingting Zhu +10
Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR texture…
Task-Oriented Feature Compression for Multimodal Understanding via Device-Edge Co-Inference
Cheng Yuan, Zhening Liu, Jiashu Lv +4
With the rapid development of large multimodal models (LMMs), multimodal understanding applications are emerging. As most LMM inference requests originate from edge devices with li…
Neural Representation for Wireless Radiation Field Reconstruction: A 3D Gaussian Splatting Approach
Chaozheng Wen, Jingwen Tong, Yingdong Hu +2
Wireless channel modeling plays a pivotal role in designing, analyzing, and optimizing wireless communication systems. Nevertheless, developing an effective channel modeling approa…