4 papers · 1 filter
SceneFoundry: Generating Interactive Infinite 3D Worlds
ChunTeng Chen, YiChen Hsu, YiWen Liu +5
The ability to automatically generate large-scale, interactive, and physically realistic 3D environments is crucial for advancing robotic learning and embodied intelligence. Howeve…
Details Matter for Indoor Open-vocabulary 3D Instance Segmentation
Sanghun Jung, Jingjing Zheng, Ke Zhang +10
Unlike closed-vocabulary 3D instance segmentation that is often trained end-to-end, open-vocabulary 3D instance segmentation (OV-3DIS) often leverages vision-language models (VLMs)…
Grounding-Aware Token Pruning: Recovering from Drastic Performance Drops in Visual Grounding Caused by Pruning
Tzu-Chun Chien, Chieh-Kai Lin, Shiang-Feng Tsai +3
Recent Multimodal Large Language Models (MLLMs) have demonstrated strong performance in visual grounding, establishing themselves as a general interface for various vision-language…
ET-Former: Efficient Triplane Deformable Attention for 3D Semantic Scene Completion From Monocular Camera
Jing Liang, He Yin, Xuewei Qi +4
We introduce ET-Former, a novel end-to-end algorithm for semantic scene completion using a single monocular camera. Our approach generates a semantic occupancy map from single RGB…