1 citations · 3 across the 38 of their papers we have counts for
39 papers
Alaya-EVOKE: From Linear-Scaling Supervision to Endless World
Yuanyang Yin, Gongxuan Wang, Yifan Zhan +3
Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintai…
Marionette: Predicting World States, Rendering Geometry, Painting Appearance
Zian Meng, Zhen Li, Chuanhao Li +2
Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be…
AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1)
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15
This report presents an improved version of AlayaWorld. While the backbone architecture, chunk-wise autoregressive generation scheme, and training data remain unchanged from the pr…
Beyond the Capability Boundary: Zeroth-Order Optimization for Self-Evolving LLM Agents
Bingzhen Liu, Xiaomeng Fan, Yuwei Wu +4
Self-evolving methods improve the capabilities of LLM agents by sampling trajectories from the underlying LLMs and learning from these trajectories. However, these methods struggle…
Surprise Forcing: What to Remember, When to Skip in Long Video Generation
Shuwei Shi, Zhen Li, Muyao Niu +4
Streaming autoregressive diffusion makes minute-scale video synthesis practical, but its bounded context and fixed denoising schedule allocate resources uniformly across a highly n…
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15
Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interac…
From Pixels to States: Rethinking Interactive World Models as Game Engines
Zhen Li, Zian Meng, Shuwei Shi +4
Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative…
AlayaWorld: Long-Horizon and Playable Video World Generation
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14
Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after dep…
AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents
Xiangchen Cheng, Yunwei Jiang, Jianwen Sun +7
Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see. The simplest contract appends past observations, tool calls, and reflections to…
JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines
Jianwen Sun, Chuanhao Li, Zizhen Li +5
Current AI-driven game development has made substantial progress in asset generation, gameplay design, and web-based game coding, yet project-level code engineering on professional…
CoBG: Learning from Player Reviews to Design, Critique, and Revise Board Game Rulebooks
Zizhen Li, Chuanhao Li, Yibin Wang +6
Board game design alternates between thinking as a designer and experiencing as a player, over repeated cycles of prototyping, critique, and revision. This loop is cognitively dema…
PixelSmile: Toward Fine-Grained Facial Expression Editing
Jiabin Hua, Hengyuan Xu, Aojie Li +4
Fine-grained facial expression editing has long been limited by intrinsic semantic overlap. To address this, we construct the Flex Facial Expression (FFE) dataset with continuous a…
WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG
Zhen Li, Zian Meng, Shuwei Shi +5
Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about th…
World Craft: Agentic Framework to Create Visualizable Worlds via Text
Jianwen Sun, Yukang Feng, Kaining Ying +8
Large Language Models (LLMs) motivate generative agent simulation (e.g., AI Town) to create a ``dynamic world'', holding immense value across entertainment and research. However, f…
MeepleLM: A Virtual Playtester Simulating Diverse Subjective Experiences
Zizhen Li, Chuanhao Li, Yibin Wang +7
Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems la…
ProSoftArena: Benchmarking Hierarchical Capabilities of Multimodal Agents in Professional Software Environments
Jiaxin Ai, Yukang Feng, Fanrui Zhang +8
Multimodal agents are making rapid progress on general computer-use tasks, yet existing benchmarks remain largely confined to browsers and basic desktop applications, falling short…
Yume-1.5: A Text-Controlled Interactive World Generation Model
Xiaofeng Mao, Zhen Li, Chuanhao Li +6
Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges suc…
SVBench: Evaluation of Video Generation Models on Social Reasoning
Wenshuo Peng, Gongxuan Wang, Tianmeng Yang +4
Recent text-to-video generation models have made remarkable progress in visual realism, motion fidelity, and text-video alignment, yet they still struggle to produce socially coher…
Code-in-the-Loop Forensics: Agentic Tool Use for Image Forgery Detection
Fanrui Zhang, Qiang Zhang, Sizhuo Zhou +10
Existing image forgery detection (IFD) methods either exploit low-level, semantics-agnostic artifacts or rely on multimodal large language models (MLLMs) with high-level semantic k…
Composition-Incremental Learning for Compositional Generalization
Zhen Li, Yuwei Wu, Chenchen Jing +3
Compositional generalization has achieved substantial progress in computer vision on pre-collected training data. Nonetheless, real-world data continually emerges, with possible co…
From Pixels to Paths: A Multi-Agent Framework for Editable Scientific Illustration
Jianwen Sun, Fanrui Zhang, Yukang Feng +6
Scientific illustrations demand both high information density and post-editability. However, current generative models have two major limitations: Frist, image generation models ou…
Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation
Mingliang Zhai, Hansheng Liang, Xiaomeng Fan +6
Embodied Question Answering (EQA) requires agents to explore 3D environments to obtain observations and answer questions related to the scene. Existing methods leverage VLMs to dir…
Closing the Expression Gap in LLM Instructions via Socratic Questioning
Jianwen Sun, Yukang Feng, Yifan Chang +6
A fundamental bottleneck in human-AI collaboration is the ``intention expression gap," the difficulty for humans to effectively convey complex, high-dimensional thoughts to AI. Thi…
InMind: Evaluating LLMs in Capturing and Applying Individual Human Reasoning Styles
Zizhen Li, Chuanhao Li, Yibin Wang +8
LLMs have shown strong performance on human-centric reasoning tasks. While previous evaluations have explored whether LLMs can infer intentions or detect deception, they often over…