activity
20242026
most citedSridBench: Benchmark of Scientific Research Illustration Drawing of Image Generation Model

1 citations · 3 across the 38 of their papers we have counts for

collaborators

39 papers

cs.CV2026

Alaya-EVOKE: From Linear-Scaling Supervision to Endless World

Yuanyang Yin, Gongxuan Wang, Yifan Zhan +3

Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintai…

cs.CV2026

Marionette: Predicting World States, Rendering Geometry, Painting Appearance

Zian Meng, Zhen Li, Chuanhao Li +2

Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be…

cs.AI2026

AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1)

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15

This report presents an improved version of AlayaWorld. While the backbone architecture, chunk-wise autoregressive generation scheme, and training data remain unchanged from the pr…

cs.LG2026

Beyond the Capability Boundary: Zeroth-Order Optimization for Self-Evolving LLM Agents

Bingzhen Liu, Xiaomeng Fan, Yuwei Wu +4

Self-evolving methods improve the capabilities of LLM agents by sampling trajectories from the underlying LLMs and learning from these trajectories. However, these methods struggle…

cs.CV2026

Surprise Forcing: What to Remember, When to Skip in Long Video Generation

Shuwei Shi, Zhen Li, Muyao Niu +4

Streaming autoregressive diffusion makes minute-scale video synthesis practical, but its bounded context and fixed denoising schedule allocate resources uniformly across a highly n…

cs.AI2026

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15

Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interac…

cs.CV2026

From Pixels to States: Rethinking Interactive World Models as Game Engines

Zhen Li, Zian Meng, Shuwei Shi +4

Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative…

cs.CV2026

AlayaWorld: Long-Horizon and Playable Video World Generation

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after dep…

cs.AI2026

AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents

Xiangchen Cheng, Yunwei Jiang, Jianwen Sun +7

Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see. The simplest contract appends past observations, tool calls, and reflections to…

cs.SE2026

JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines

Jianwen Sun, Chuanhao Li, Zizhen Li +5

Current AI-driven game development has made substantial progress in asset generation, gameplay design, and web-based game coding, yet project-level code engineering on professional…

cs.HC2026

CoBG: Learning from Player Reviews to Design, Critique, and Revise Board Game Rulebooks

Zizhen Li, Chuanhao Li, Yibin Wang +6

Board game design alternates between thinking as a designer and experiencing as a player, over repeated cycles of prototyping, critique, and revision. This loop is cognitively dema…

cs.CV2026

PixelSmile: Toward Fine-Grained Facial Expression Editing

Jiabin Hua, Hengyuan Xu, Aojie Li +4

Fine-grained facial expression editing has long been limited by intrinsic semantic overlap. To address this, we construct the Flex Facial Expression (FFE) dataset with continuous a…

cs.CV2026

WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG

Zhen Li, Zian Meng, Shuwei Shi +5

Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about th…

cs.HC2026

World Craft: Agentic Framework to Create Visualizable Worlds via Text

Jianwen Sun, Yukang Feng, Kaining Ying +8

Large Language Models (LLMs) motivate generative agent simulation (e.g., AI Town) to create a ``dynamic world'', holding immense value across entertainment and research. However, f…

cs.HC2026

MeepleLM: A Virtual Playtester Simulating Diverse Subjective Experiences

Zizhen Li, Chuanhao Li, Yibin Wang +7

Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems la…

cs.SE2025

ProSoftArena: Benchmarking Hierarchical Capabilities of Multimodal Agents in Professional Software Environments

Jiaxin Ai, Yukang Feng, Fanrui Zhang +8

Multimodal agents are making rapid progress on general computer-use tasks, yet existing benchmarks remain largely confined to browsers and basic desktop applications, falling short…

cs.CV2025

Yume-1.5: A Text-Controlled Interactive World Generation Model

Xiaofeng Mao, Zhen Li, Chuanhao Li +6

Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges suc…

cs.CV2025

SVBench: Evaluation of Video Generation Models on Social Reasoning

Wenshuo Peng, Gongxuan Wang, Tianmeng Yang +4

Recent text-to-video generation models have made remarkable progress in visual realism, motion fidelity, and text-video alignment, yet they still struggle to produce socially coher…

cs.AI2025

Code-in-the-Loop Forensics: Agentic Tool Use for Image Forgery Detection

Fanrui Zhang, Qiang Zhang, Sizhuo Zhou +10

Existing image forgery detection (IFD) methods either exploit low-level, semantics-agnostic artifacts or rely on multimodal large language models (MLLMs) with high-level semantic k…

cs.CV2025

Composition-Incremental Learning for Compositional Generalization

Zhen Li, Yuwei Wu, Chenchen Jing +3

Compositional generalization has achieved substantial progress in computer vision on pre-collected training data. Nonetheless, real-world data continually emerges, with possible co…

cs.CV2025

From Pixels to Paths: A Multi-Agent Framework for Editable Scientific Illustration

Jianwen Sun, Fanrui Zhang, Yukang Feng +6

Scientific illustrations demand both high information density and post-editability. However, current generative models have two major limitations: Frist, image generation models ou…

cs.AI2025

Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation

Mingliang Zhai, Hansheng Liang, Xiaomeng Fan +6

Embodied Question Answering (EQA) requires agents to explore 3D environments to obtain observations and answer questions related to the scene. Existing methods leverage VLMs to dir…

cs.AI2025

Closing the Expression Gap in LLM Instructions via Socratic Questioning

Jianwen Sun, Yukang Feng, Yifan Chang +6

A fundamental bottleneck in human-AI collaboration is the ``intention expression gap," the difficulty for humans to effectively convey complex, high-dimensional thoughts to AI. Thi…

cs.AI2025

InMind: Evaluating LLMs in Capturing and Applying Individual Human Reasoning Styles

Zizhen Li, Chuanhao Li, Yibin Wang +8

LLMs have shown strong performance on human-centric reasoning tasks. While previous evaluations have explored whether LLMs can infer intentions or detect deception, they often over…