1 citations · 3 across the 36 of their papers we have counts for
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Alaya-EVOKE: From Linear-Scaling Supervision to Endless World
Yuanyang Yin, Gongxuan Wang, Yifan Zhan +3
Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintai…
Marionette: Predicting World States, Rendering Geometry, Painting Appearance
Zian Meng, Zhen Li, Chuanhao Li +2
Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be…
Surprise Forcing: What to Remember, When to Skip in Long Video Generation
Shuwei Shi, Zhen Li, Muyao Niu +4
Streaming autoregressive diffusion makes minute-scale video synthesis practical, but its bounded context and fixed denoising schedule allocate resources uniformly across a highly n…
From Pixels to States: Rethinking Interactive World Models as Game Engines
Zhen Li, Zian Meng, Shuwei Shi +4
Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative…
AlayaWorld: Long-Horizon and Playable Video World Generation
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14
Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after dep…
PixelSmile: Toward Fine-Grained Facial Expression Editing
Jiabin Hua, Hengyuan Xu, Aojie Li +4
Fine-grained facial expression editing has long been limited by intrinsic semantic overlap. To address this, we construct the Flex Facial Expression (FFE) dataset with continuous a…