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20242026
most citedSridBench: Benchmark of Scientific Research Illustration Drawing of Image Generation Model

1 citations · 3 across the 38 of their papers we have counts for

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cs.CV2026

Alaya-EVOKE: From Linear-Scaling Supervision to Endless World

Yuanyang Yin, Gongxuan Wang, Yifan Zhan +3

Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintai…

cs.CV2026

Marionette: Predicting World States, Rendering Geometry, Painting Appearance

Zian Meng, Zhen Li, Chuanhao Li +2

Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be…

cs.AI2026

AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1)

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15

This report presents an improved version of AlayaWorld. While the backbone architecture, chunk-wise autoregressive generation scheme, and training data remain unchanged from the pr…

cs.LG2026

Beyond the Capability Boundary: Zeroth-Order Optimization for Self-Evolving LLM Agents

Bingzhen Liu, Xiaomeng Fan, Yuwei Wu +4

Self-evolving methods improve the capabilities of LLM agents by sampling trajectories from the underlying LLMs and learning from these trajectories. However, these methods struggle…

cs.CV2026

Surprise Forcing: What to Remember, When to Skip in Long Video Generation

Shuwei Shi, Zhen Li, Muyao Niu +4

Streaming autoregressive diffusion makes minute-scale video synthesis practical, but its bounded context and fixed denoising schedule allocate resources uniformly across a highly n…

cs.AI2026

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15

Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interac…

cs.CV2026

From Pixels to States: Rethinking Interactive World Models as Game Engines

Zhen Li, Zian Meng, Shuwei Shi +4

Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative…

cs.CV2026

AlayaWorld: Long-Horizon and Playable Video World Generation

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after dep…

cs.AI2026

AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents

Xiangchen Cheng, Yunwei Jiang, Jianwen Sun +7

Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see. The simplest contract appends past observations, tool calls, and reflections to…

cs.SE2026

JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines

Jianwen Sun, Chuanhao Li, Zizhen Li +5

Current AI-driven game development has made substantial progress in asset generation, gameplay design, and web-based game coding, yet project-level code engineering on professional…

cs.HC2026

CoBG: Learning from Player Reviews to Design, Critique, and Revise Board Game Rulebooks

Zizhen Li, Chuanhao Li, Yibin Wang +6

Board game design alternates between thinking as a designer and experiencing as a player, over repeated cycles of prototyping, critique, and revision. This loop is cognitively dema…

cs.CV2026

PixelSmile: Toward Fine-Grained Facial Expression Editing

Jiabin Hua, Hengyuan Xu, Aojie Li +4

Fine-grained facial expression editing has long been limited by intrinsic semantic overlap. To address this, we construct the Flex Facial Expression (FFE) dataset with continuous a…

cs.CV2026

WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG

Zhen Li, Zian Meng, Shuwei Shi +5

Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about th…

cs.HC2026

World Craft: Agentic Framework to Create Visualizable Worlds via Text

Jianwen Sun, Yukang Feng, Kaining Ying +8

Large Language Models (LLMs) motivate generative agent simulation (e.g., AI Town) to create a ``dynamic world'', holding immense value across entertainment and research. However, f…

cs.HC2026

MeepleLM: A Virtual Playtester Simulating Diverse Subjective Experiences

Zizhen Li, Chuanhao Li, Yibin Wang +7

Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems la…