30 citations · 57 across the 18 of their papers we have counts for
17 papers · 1 filter
Occlusion-Aware Physics-Semantic Keyframe Selection for Robust Video Editing
Lin Liu, Zhihan Xiao, Haohang Xu +4
Video editing has recently achieved remarkable progress with diffusion-based generative models, enabling diverse object-level manipulations from natural language instructions. Howe…
FineEdit: Fine-Grained Image Edit with Bounding Box Guidance
Haohang Xu, Lin Liu, Zhibo Zhang +3
Diffusion-based image editing models have achieved significant progress in real world applications. However, conventional models typically rely on natural language prompts, which o…
FineViT: Progressively Unlocking Fine-Grained Perception with Dense Recaptions
Peisen Zhao, Xiaopeng Zhang, Mingxing Xu +10
While Multimodal Large Language Models (MLLMs) have experienced rapid advancements, their visual encoders frequently remain a performance bottleneck. Conventional CLIP-based encode…
UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation
Guanjun Wu, Jiemin Fang, Chen Yang +11
High-fidelity 3D asset generation is crucial for various industries. While recent 3D pretrained models show strong capability in producing realistic content, most are built upon di…
O-DisCo-Edit: Object Distortion Control for Unified Realistic Video Editing
Yuqing Chen, Junjie Wang, Lin Liu +4
Diffusion models have recently advanced video editing, yet controllable editing remains challenging due to the need for precise manipulation of diverse object properties. Current m…
Tackling View-Dependent Semantics in 3D Language Gaussian Splatting
Jiazhong Cen, Xudong Zhou, Jiemin Fang +5
Recent advancements in 3D Gaussian Splatting (3D-GS) enable high-quality 3D scene reconstruction from RGB images. Many studies extend this paradigm for language-driven open-vocabul…
RASA: Replace Anyone, Say Anything -- A Training-Free Framework for Audio-Driven and Universal Portrait Video Editing
Tianrui Pan, Lin Liu, Jie Liu +4
Portrait video editing focuses on modifying specific attributes of portrait videos, guided by audio or video streams. Previous methods typically either concentrate on lip-region re…
LiftImage3D: Lifting Any Single Image to 3D Gaussians with Video Generation Priors
Yabo Chen, Chen Yang, Jiemin Fang +6
Single-image 3D reconstruction remains a fundamental challenge in computer vision due to inherent geometric ambiguities and limited viewpoint information. Recent advances in Latent…
SAM-CP: Marrying SAM with Composable Prompts for Versatile Segmentation
Pengfei Chen, Lingxi Xie, Xinyue Huo +5
The Segment Anything model (SAM) has shown a generalized ability to group image pixels into patches, but applying it to semantic-aware segmentation still faces major challenges. Th…
GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality
Taoran Yi, Jiemin Fang, Zanwei Zhou +7
Recently, 3D Gaussian splatting (3D-GS) has achieved great success in reconstructing and rendering real-world scenes. To transfer the high rendering quality to generation tasks, a…
AlignZeg: Mitigating Objective Misalignment for Zero-shot Semantic Segmentation
Jiannan Ge, Lingxi Xie, Hongtao Xie +4
A serious issue that harms the performance of zero-shot visual recognition is named objective misalignment, i.e., the learning objective prioritizes improving the recognition accur…
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting
Chen Yang, Sikuang Li, Jiemin Fang +5
Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However…
Cascade-Zero123: One Image to Highly Consistent 3D with Self-Prompted Nearby Views
Yabo Chen, Jiemin Fang, Yuyang Huang +7
Synthesizing multi-view 3D from one single image is a significant but challenging task. Zero-1-to-3 methods have achieved great success by lifting a 2D latent diffusion model to th…
Segment Any 3D Gaussians
Jiazhong Cen, Jiemin Fang, Chen Yang +4
This paper presents SAGA (Segment Any 3D GAussians), a highly efficient 3D promptable segmentation method based on 3D Gaussian Splatting (3D-GS). Given 2D visual prompts as input,…
GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions
Junjie Wang, Jiemin Fang, Xiaopeng Zhang +2
Recently, impressive results have been achieved in 3D scene editing with text instructions based on a 2D diffusion model. However, current diffusion models primarily generate image…
GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models
Taoran Yi, Jiemin Fang, Junjie Wang +6
In recent times, the generation of 3D assets from text prompts has shown impressive results. Both 2D and 3D diffusion models can help generate decent 3D objects based on prompts. 3…
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Guanjun Wu, Taoran Yi, Jiemin Fang +6
Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee.…