activity
20232026
most cited4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

30 citations · 57 across the 18 of their papers we have counts for

collaborators

18 papers

cs.CV2026

Occlusion-Aware Physics-Semantic Keyframe Selection for Robust Video Editing

Lin Liu, Zhihan Xiao, Haohang Xu +4

Video editing has recently achieved remarkable progress with diffusion-based generative models, enabling diverse object-level manipulations from natural language instructions. Howe…

cs.CV2026

FineEdit: Fine-Grained Image Edit with Bounding Box Guidance

Haohang Xu, Lin Liu, Zhibo Zhang +3

Diffusion-based image editing models have achieved significant progress in real world applications. However, conventional models typically rely on natural language prompts, which o…

cs.CV2026

FineViT: Progressively Unlocking Fine-Grained Perception with Dense Recaptions

Peisen Zhao, Xiaopeng Zhang, Mingxing Xu +10

While Multimodal Large Language Models (MLLMs) have experienced rapid advancements, their visual encoders frequently remain a performance bottleneck. Conventional CLIP-based encode…

physics.ao-ph2026

AI Decodes Historical Chinese Archives to Reveal Lost Climate History

Sida He, Lingxi Xie, Xiaopeng Zhang +1

Historical archives contain qualitative descriptions of climate events, yet converting these into quantitative records has remained a fundamental challenge. Here we introduce a par…

cs.CV2025

UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation

Guanjun Wu, Jiemin Fang, Chen Yang +11

High-fidelity 3D asset generation is crucial for various industries. While recent 3D pretrained models show strong capability in producing realistic content, most are built upon di…

cs.CV2025

O-DisCo-Edit: Object Distortion Control for Unified Realistic Video Editing

Yuqing Chen, Junjie Wang, Lin Liu +4

Diffusion models have recently advanced video editing, yet controllable editing remains challenging due to the need for precise manipulation of diverse object properties. Current m…

cs.CV2025

Tackling View-Dependent Semantics in 3D Language Gaussian Splatting

Jiazhong Cen, Xudong Zhou, Jiemin Fang +5

Recent advancements in 3D Gaussian Splatting (3D-GS) enable high-quality 3D scene reconstruction from RGB images. Many studies extend this paradigm for language-driven open-vocabul…

cs.CV2025

RASA: Replace Anyone, Say Anything -- A Training-Free Framework for Audio-Driven and Universal Portrait Video Editing

Tianrui Pan, Lin Liu, Jie Liu +4

Portrait video editing focuses on modifying specific attributes of portrait videos, guided by audio or video streams. Previous methods typically either concentrate on lip-region re…

cs.CV2024★ 1 cited

LiftImage3D: Lifting Any Single Image to 3D Gaussians with Video Generation Priors

Yabo Chen, Chen Yang, Jiemin Fang +6

Single-image 3D reconstruction remains a fundamental challenge in computer vision due to inherent geometric ambiguities and limited viewpoint information. Recent advances in Latent…

cs.CV2024

SAM-CP: Marrying SAM with Composable Prompts for Versatile Segmentation

Pengfei Chen, Lingxi Xie, Xinyue Huo +5

The Segment Anything model (SAM) has shown a generalized ability to group image pixels into patches, but applying it to semantic-aware segmentation still faces major challenges. Th…

cs.CV2024★ 2 cited

GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality

Taoran Yi, Jiemin Fang, Zanwei Zhou +7

Recently, 3D Gaussian splatting (3D-GS) has achieved great success in reconstructing and rendering real-world scenes. To transfer the high rendering quality to generation tasks, a…

cs.CV2024★ 5 cited

AlignZeg: Mitigating Objective Misalignment for Zero-shot Semantic Segmentation

Jiannan Ge, Lingxi Xie, Hongtao Xie +4

A serious issue that harms the performance of zero-shot visual recognition is named objective misalignment, i.e., the learning objective prioritizes improving the recognition accur…

cs.CV2024★ 3 cited

GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting

Chen Yang, Sikuang Li, Jiemin Fang +5

Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However…

cs.CV2023★ 1 cited

Cascade-Zero123: One Image to Highly Consistent 3D with Self-Prompted Nearby Views

Yabo Chen, Jiemin Fang, Yuyang Huang +7

Synthesizing multi-view 3D from one single image is a significant but challenging task. Zero-1-to-3 methods have achieved great success by lifting a 2D latent diffusion model to th…

cs.CV2023★ 3 cited

Segment Any 3D Gaussians

Jiazhong Cen, Jiemin Fang, Chen Yang +4

This paper presents SAGA (Segment Any 3D GAussians), a highly efficient 3D promptable segmentation method based on 3D Gaussian Splatting (3D-GS). Given 2D visual prompts as input,…

cs.CV2023★ 5 cited

GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions

Junjie Wang, Jiemin Fang, Xiaopeng Zhang +2

Recently, impressive results have been achieved in 3D scene editing with text instructions based on a 2D diffusion model. However, current diffusion models primarily generate image…

cs.CV2023★ 7 cited

GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models

Taoran Yi, Jiemin Fang, Junjie Wang +6

In recent times, the generation of 3D assets from text prompts has shown impressive results. Both 2D and 3D diffusion models can help generate decent 3D objects based on prompts. 3…

cs.CV2023★ 30 cited

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Guanjun Wu, Taoran Yi, Jiemin Fang +6

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee.…