activity
20232026
most citedFLATTEN: optical FLow-guided ATTENtion for consistent text-to-video editing

10 citations · 10 across the 19 of their papers we have counts for

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10 papers · 1 filter

cs.CV2026

OvDSGG: End-to-End Open-Vocabulary Dynamic Scene Graph Generation

John Helsby, Yi Yang, Bodo Rosenhahn +1

Dynamic scene graphs (DSGs) capture spatio-temporal interactions across videos as subject, predicate, object triplets, and underpin downstream tasks such as video…

cs.CV2026

Seeing Before Answering: Training-Free Visual Layer Profiling for Vision-Language Models

Ruchen Liu, Yi Yang, Yiming Xu +3

LLaVA-style Vision-Language Models (VLMs) pass visual tokens from a fixed late layer of the vision backbone, typically the penultimate one, to the language model. We first show tha…

cs.AI2026

Compiling VGDL into Causal Models

Mohit Jiwatode, Bodo Rosenhahn, Alexander Dockhorn

Reinforcement learning and large language models often struggle to accurately capture the causal mechanics of game environments. Standard reinforcement learning agents tend to rely…

cs.AI2026

Spatial Reasoning in LLM Game Agents: Impact of Causal Context and Multi-Step Planning

Mohit Jiwatode, Ronja Fuchs, Robin Schmöcker +2

LLM-based game agents often perform poorly on more complex tasks. This work examines whether these failures are linked to limited spatial reasoning and evaluates whether causal pro…

cs.CV2026

PUF: Plug-and-Play Uncertainty-Aware Fusion for Online 3D Scene Graph Generation

Yi Yang, Myrna Castillo, Bodo Rosenhahn +1

Online 3D scene graph generation builds a persistent, structured representation of a scene by incrementally fusing 2D observations into a global 3D graph. Existing online methods t…

cs.CV2026

MATCH: Flow Matching for Multi-View Anomaly Detection

Mathis Kruse, Melissa Schween, Bodo Rosenhahn

Detecting anomalies in industrial objects is an important topic for increasing production efficiency. More complex objects often require the analysis of several view points, which…

cs.CV2026

DINO-QPM: Adapting Visual Foundation Models for Globally Interpretable Image Classification

Robert Zimmermann, Thomas Norrenbrock, Bodo Rosenhahn

Although visual foundation models like DINOv2 provide state-of-the-art performance as feature extractors, their complex, high-dimensional representations create substantial hurdles…

cs.CV2026

Video Patch Pruning: Efficient Video Instance Segmentation via Early Token Reduction

Patrick Glandorf, Thomas Norrenbrock, Bodo Rosenhahn

Vision Transformers (ViTs) have demonstrated state-ofthe-art performance in several benchmarks, yet their high computational costs hinders their practical deployment. Patch Pruning…

cs.CV2026

BUSSARD: Normalizing Flows for Bijective Universal Scene-Specific Anomalous Relationship Detection

Melissa Schween, Mathis Kruse, Bodo Rosenhahn

We propose Bijective Universal Scene-Specific Anomalous Relationship Detection (BUSSARD), a normalizing flow-based model for detecting anomalous relations in scene graphs, generate…

cs.AI2026

From Gameplay Traces to Game Mechanics: Causal Induction with Large Language Models

Mohit Jiwatode, Alexander Dockhorn, Bodo Rosenhahn

Deep learning agents can achieve high performance in complex game domains without often understanding the underlying causal game mechanics. To address this, we investigate Causal I…