activity
20242026
most citedDEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Stream

3 citations · 3 across the 13 of their papers we have counts for

collaborators

15 papers

cs.CV2026

MORE: Learning Motion-Oriented Registers for Driving World Models and Planning

Yingdong Gu, Haoyu Wang, Shaocheng Yan +9

By predicting future states, latent world models provide rich self-supervision for end-to-end driving, but often inherit dense features from pretrained visual encoders as their wor…

cs.RO2026

Unified Motion Retargeting for Humanoids with Learned Point Cloud Correspondence

Hanyang Cao, Yuetong Fang, Taesoo Kwon +10

Humanoid learning increasingly relies on transforming vast and diverse human motion data into high-quality robot reference trajectories. However, retargeting human motion to humano…

cs.RO2026

PFM-HR: Pose Flow Matching for Humanoid Robots

Yukang Gao, Yi Gu, Yangchen Zhou +9

Motion priors improve reinforcement learning for physics-based humanoid tracking, but temporal priors require ordered motion clips, while pose priors provide limited guidance for p…

cs.RO2026

Learning Context-Aware Motion Priors for Humanoid Control

Yunyang Mo, Yi Gu, Yangchen Zhou +2

Motion priors provide powerful guidance for learning naturalistic humanoid behaviors. However, existing methods typically learn a general, task-agnostic prior from the entire refer…

cs.CV2026

HandFlow: Fully Generative 4D Hand Recovery with Flow Matching

Mingxi Xu, Bowen Duan, Yi Gu +3

Accurate monocular 4D hand reconstruction remains challenging. Per-frame discriminative regressors lack temporal context and often produce jittery predictions. Temporal models impr…

cs.CV2026

High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians

Bo Peng, Xu Chen, Yi Gu +6

The growing demand for high-fidelity 4D hand-object interaction (HOI) data in embodied AI and spatial computing is currently bottlenecked by the reliance on pre-scanned object temp…

cs.CV2026

ULF-Loc: Unbiased Landmark Feature for Robust Visual Localization with 3D Gaussian Splatting

Yingdong Gu, Shaocheng Yan, Zhenjun Zhao +4

Visual localization is a core technology for augmented reality and autonomous navigation. Recent methods combine the efficient rendering of 3D Gaussian Splatting (3DGS) with featur…

cs.RO2026

Morphology-Consistent Humanoid Interaction through Robot-Centric Video Synthesis

Weisheng Xu, Jian Li, Yi Gu +12

Equipping humanoid robots with versatile interaction skills typically requires either extensive policy training or explicit human-to-robot motion retargeting. However, learning-bas…

cs.CV2026

Sparse View Distractor-Free Gaussian Splatting

Yi Gu, Zhaorui Wang, Jiahang Cao +4

3D Gaussian Splatting (3DGS) enables efficient training and fast novel view synthesis in static environments. To address challenges posed by transient objects, distractor-free 3DGS…

cs.RO2026

PDF-HR: Pose Distance Fields for Humanoid Robots

Yi Gu, Yukang Gao, Yangchen Zhou +7

Pose and motion priors play a crucial role in humanoid robotics. Although such priors have been widely studied in human motion recovery (HMR) domain with a range of models, their a…

cs.CV2025★ 3 cited

DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Stream

Junhao He, Jiaxu Wang, Jia Li +7

Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the sol…

cs.CV2025

FixingGS: Enhancing 3D Gaussian Splatting via Training-Free Score Distillation

Zhaorui Wang, Yi Gu, Deming Zhou +1

Recently, 3D Gaussian Splatting (3DGS) has demonstrated remarkable success in 3D reconstruction and novel view synthesis. However, reconstructing 3D scenes from sparse viewpoints r…

cs.RO2025

A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargeting

Xingyu Chen, Hanyu Wu, Sikai Wu +7

Human-to-humanoid imitation learning presents a promising pathway to address the severe data scarcity bottleneck in robotics by utilizing abundant, large-scale human motion collect…

cs.CV2024

Sharpening Your Density Fields: Spiking Neuron Aided Fast Geometry Learning

Yi Gu, Zhaorui Wang, Dongjun Ye +1

Neural Radiance Fields (NeRF) have achieved remarkable progress in neural rendering. Extracting geometry from NeRF typically relies on the Marching Cubes algorithm, which uses a ha…

cs.CV2024

Robust SG-NeRF: Robust Scene Graph Aided Neural Surface Reconstruction

Yi Gu, Dongjun Ye, Zhaorui Wang +3

Neural surface reconstruction relies heavily on accurate camera poses as input. Despite utilizing advanced pose estimators like COLMAP or ARKit, camera poses can still be noisy. Ex…