4 papers
MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts
Zheng Zhang, Qinchuan Zhang, Yuteng Ye +5
Generating high-quality textures for 3D assets is a challenging task. Existing multiview texture generation methods suffer from the multiview inconsistency and missing textures on…
UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass
Mengfei Li, Peng Li, Zheng Zhang +9
We present UniSH, a unified, feed-forward framework for joint metric-scale 3D scene and human reconstruction. A key challenge in this domain is the scarcity of large-scale, annotat…
MeshRipple: Structured Autoregressive Generation of Artist-Meshes
Junkai Lin, Hang Long, Huipeng Guo +8
Meshes serve as a primary representation for 3D assets. Autoregressive mesh generators serialize faces into sequences and train on truncated segments with sliding-window inference…
Jigsaw3D: Disentangled 3D Style Transfer via Patch Shuffling and Masking
Yuteng Ye, Zheng Zhang, Qinchuan Zhang +5
Controllable 3D style transfer seeks to restyle a 3D asset so that its textures match a reference image while preserving the integrity and multi-view consistency. The prevalent met…