activity
20232026
most citedRepresenting Long Volumetric Video with Temporal Gaussian Hierarchy

25 citations · 39 across the 9 of their papers we have counts for

collaborators

13 papers

cs.CV2026

4DAnyone: Create Anyone in 4D from a Casual Monocular Video

Yudong Jin, Tao Xie, Qihang Zhang +6

We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them i…

cs.CV2026

PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

Yujie Guo, Yudong Jin, Lingteng Qiu +7

Producing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity g…

cs.CV2025

ERNet: Efficient Non-Rigid Registration Network for Point Sequences

Guangzhao He, Yuxi Xiao, Zhen Xu +2

Registering an object shape to a sequence of point clouds undergoing non-rigid deformation is a long-standing challenge. The key difficulties stem from two factors: (i) the presenc…

cs.RO2025

A Universal Vehicle-Trailer Navigation System with Neural Kinematics and Online Residual Learning

Yanbo Chen, Yunzhe Tan, Yaojia Wang +3

Autonomous navigation of vehicle-trailer systems is crucial in environments like airports, supermarkets, and concert venues, where various types of trailers are needed to navigate…

cs.CV2025

Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models

Yudong Jin, Sida Peng, Xuan Wang +6

This paper addresses the challenge of high-fidelity view synthesis of humans with sparse-view videos as input. Previous methods solve the issue of insufficient observation by lever…

cs.CV2025★ 1 cited

Towards Depth Foundation Model: Recent Trends in Vision-Based Depth Estimation

Zhen Xu, Hongyu Zhou, Sida Peng +13

Depth estimation is a fundamental task in 3D computer vision, crucial for applications such as 3D reconstruction, free-viewpoint rendering, robotics, autonomous driving, and AR/VR…

cs.CV2025

FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction

Yifan Wang, Peishan Yang, Zhen Xu +6

This paper addresses the challenge of reconstructing dynamic 3D scenes with complex motions. Some recent works define 3D Gaussian primitives in the canonical space and use deformat…

cs.CV2024★ 25 cited

Representing Long Volumetric Video with Temporal Gaussian Hierarchy

Zhen Xu, Yinghao Xu, Zhiyuan Yu +4

This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representat…

cs.CV2024

EnvGS: Modeling View-Dependent Appearance with Environment Gaussian

Tao Xie, Xi Chen, Zhen Xu +6

Reconstructing complex reflections in real-world scenes from 2D images is essential for achieving photorealistic novel view synthesis. Existing methods that utilize environment map…

cs.CV2024

StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models

Yunzhi Yan, Zhen Xu, Haotong Lin +8

This paper aims to tackle the problem of photorealistic view synthesis from vehicle sensor data. Recent advancements in neural scene representation have achieved notable success in…

cs.CV2023★ 5 cited

EasyVolcap: Accelerating Neural Volumetric Video Research

Zhen Xu, Tao Xie, Sida Peng +7

Volumetric video is a technology that digitally records dynamic events such as artistic performances, sporting events, and remote conversations. When acquired, such volumography ca…

cs.CV2023★ 6 cited

4K4D: Real-Time 4D View Synthesis at 4K Resolution

Zhen Xu, Sida Peng, Haotong Lin +5

This paper targets high-fidelity and real-time view synthesis of dynamic 3D scenes at 4K resolution. Recently, some methods on dynamic view synthesis have shown impressive renderin…

cs.CV2023★ 2 cited

Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes

Haotong Lin, Sida Peng, Zhen Xu +4

This paper aims to tackle the challenge of dynamic view synthesis from multi-view videos. The key observation is that while previous grid-based methods offer consistent rendering,…