25 citations · 34 across the 8 of their papers we have counts for
12 papers · 1 filter
4DAnyone: Create Anyone in 4D from a Casual Monocular Video
Yudong Jin, Tao Xie, Qihang Zhang +6
We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them i…
PointSplat: Compact Gaussian Splatting via Human-Centric Prediction
Yujie Guo, Yudong Jin, Lingteng Qiu +7
Producing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity g…
ERNet: Efficient Non-Rigid Registration Network for Point Sequences
Guangzhao He, Yuxi Xiao, Zhen Xu +2
Registering an object shape to a sequence of point clouds undergoing non-rigid deformation is a long-standing challenge. The key difficulties stem from two factors: (i) the presenc…
Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models
Yudong Jin, Sida Peng, Xuan Wang +6
This paper addresses the challenge of high-fidelity view synthesis of humans with sparse-view videos as input. Previous methods solve the issue of insufficient observation by lever…
Towards Depth Foundation Model: Recent Trends in Vision-Based Depth Estimation
Zhen Xu, Hongyu Zhou, Sida Peng +13
Depth estimation is a fundamental task in 3D computer vision, crucial for applications such as 3D reconstruction, free-viewpoint rendering, robotics, autonomous driving, and AR/VR…
FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction
Yifan Wang, Peishan Yang, Zhen Xu +6
This paper addresses the challenge of reconstructing dynamic 3D scenes with complex motions. Some recent works define 3D Gaussian primitives in the canonical space and use deformat…