activity
20222026
most citedDGC-GNN: Leveraging Geometry and Color Cues for Visual Descriptor-Free 2D-3D Matching

4 citations · 18 across the 27 of their papers we have counts for

collaborators

32 papers

cs.LG2026

Uncertainty-Aware RL-Controlled Adaptive 3D Mapping

Alpay Ozkan, Tunc Ozan Aydin, Marc Pollefeys +2

Voxel-based volumetric mapping is fundamental to 3D reconstruction, yet fixed-resolution grids remain inherently inefficient - wasting memory in uniform regions and losing detail i…

cs.CV2026

Stable and Scalable Bundle Adjustment of Holistic 3D Structures

Shaohui Liu, Rémi Pautrat, Daniel Barath +3

Bundle Adjustment (BA) is a cornerstone of 3D computer vision and has benefited from decades of advances in sparse optimization and numerical methods. It was originally developed f…

cs.CV2026

AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings

Lorenzo Lazzaroni, Riccardo Bollati, Daniel Barath +2

Generating high-quality novel views at real-time frame rates remains a central challenge in 3D vision, particularly in sparse-view scenarios. Neural radiance fields have demonstrat…

cs.CV2026

SG2Loc: Sequential Visual Localization on 3D Scene Graphs

Nicole Damblon, Olga Vysotska, Federico Tombari +2

Visual localization in complex indoor environments remains a critical challenge for robotics and AR applications. Sequential localization, where pose estimates are refined over tim…

cs.CV2026

FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos

Alexandros Delitzas, Chenyangguang Zhang, Alexey Gavryushin +8

We present FunRec, a method for reconstructing functional 3D digital twins of indoor scenes directly from egocentric RGB-D interaction videos. Unlike existing methods on articulate…

cs.CV2026

OVI-MAP:Open-Vocabulary Instance-Semantic Mapping

Zilong Deng, Federico Tombari, Marc Pollefeys +2

Incremental open-vocabulary 3D instance-semantic mapping is essential for autonomous agents operating in complex everyday environments. However, it remains challenging due to the n…

cs.RO2025

VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM

Zihan Zhu, Wei Zhang, Moyang Li +3

We present VIGS-SLAM, a visual-inertial 3D Gaussian Splatting SLAM system that achieves robust real-time tracking and high-fidelity reconstruction. Although recent 3DGS-based SLAM…

cs.CV2025

SegSplat: Feed-forward Gaussian Splatting and Open-Set Semantic Segmentation

Peter Siegel, Federico Tombari, Marc Pollefeys +1

We have introduced SegSplat, a novel framework designed to bridge the gap between rapid, feed-forward 3D reconstruction and rich, open-vocabulary semantic understanding. By constru…

cs.CV2025

YoNoSplat: You Only Need One Model for Feedforward 3D Gaussian Splatting

Botao Ye, Boqi Chen, Haofei Xu +2

Fast and flexible 3D scene reconstruction from unstructured image collections remains a significant challenge. We present YoNoSplat, a feedforward model that reconstructs high-qual…

cs.CV2025

HouseTour: A Virtual Real Estate A(I)gent

Ata Çelen, Marc Pollefeys, Daniel Barath +1

We introduce HouseTour, a method for spatially-aware 3D camera trajectory and natural language summary generation from a collection of images depicting an existing 3D space. Unlike…

cs.CV2025

ReSplat: Learning Recurrent Gaussian Splatting

Haofei Xu, Daniel Barath, Andreas Geiger +1

While existing feed-forward Gaussian splatting models offer computational efficiency and can generalize to sparse view settings, their performance is fundamentally constrained by r…

cs.CV2025

UnLoc: Leveraging Depth Uncertainties for Floorplan Localization

Matthias Wüest, Francis Engelmann, Ondrej Miksik +2

We propose UnLoc, an efficient data-driven solution for sequential camera localization within floorplans. Floorplan data is readily available, long-term persistent, and robust to c…

cs.CV2025

Object-X: Learning to Reconstruct Multi-Modal 3D Object Representations

Gaia Di Lorenzo, Federico Tombari, Marc Pollefeys +1

Learning effective multi-modal 3D representations of objects is essential for numerous applications, such as augmented reality and robotics. Existing methods often rely on task-spe…

cs.CV2025

Robust Human Registration with Body Part Segmentation on Noisy Point Clouds

Kai Lascheit, Daniel Barath, Marc Pollefeys +2

Registering human meshes to 3D point clouds is essential for applications such as augmented reality and human-robot interaction but often yields imprecise results due to noise and…

cs.CV2025

CrossOver: 3D Scene Cross-Modal Alignment

Sayan Deb Sarkar, Ondrej Miksik, Marc Pollefeys +2

Multi-modal 3D object understanding has gained significant attention, yet current approaches often assume complete data availability and rigid alignment across all modalities. We p…

cs.CV2024★ 1 cited

DepthSplat: Connecting Gaussian Splatting and Depth

Haofei Xu, Songyou Peng, Fangjinhua Wang +4

Gaussian splatting and single-view depth estimation are typically studied in isolation. In this paper, we present DepthSplat to connect Gaussian splatting and depth estimation and…

cs.CV2024

Learning Where to Look: Self-supervised Viewpoint Selection for Active Localization using Geometrical Information

Luca Di Giammarino, Boyang Sun, Giorgio Grisetti +3

Accurate localization in diverse environments is a fundamental challenge in computer vision and robotics. The task involves determining a sensor's precise position and orientation,…

cs.CV2024

Learning to Make Keypoints Sub-Pixel Accurate

Shinjeong Kim, Marc Pollefeys, Daniel Barath

This work addresses the challenge of sub-pixel accuracy in detecting 2D local features, a cornerstone problem in computer vision. Despite the advancements brought by neural network…

cs.CV2024★ 1 cited

Global Structure-from-Motion Revisited

Linfei Pan, Dániel Baráth, Marc Pollefeys +1

Recovering 3D structure and camera motion from images has been a long-standing focus of computer vision research and is known as Structure-from-Motion (SfM). Solutions to this prob…

cs.RO2024

MAP-ADAPT: Real-Time Quality-Adaptive Semantic 3D Maps

Jianhao Zheng, Daniel Barath, Marc Pollefeys +1

Creating 3D semantic reconstructions of environments is fundamental to many applications, especially when related to autonomous agent operation (e.g., goal-oriented navigation or o…

cs.CV2024

"Where am I?" Scene Retrieval with Language

Jiaqi Chen, Daniel Barath, Iro Armeni +2

Natural language interfaces to embodied AI are becoming more ubiquitous in our daily lives. This opens up further opportunities for language-based interaction with embodied agents,…

cs.CV2024★ 2 cited

Multiway Point Cloud Mosaicking with Diffusion and Global Optimization

Shengze Jin, Iro Armeni, Marc Pollefeys +1

We introduce a novel framework for multiway point cloud mosaicking (named Wednesday), designed to co-align sets of partially overlapping point clouds -- typically obtained from 3D…

cs.CV2023

Handbook on Leveraging Lines for Two-View Relative Pose Estimation

Petr Hruby, Shaohui Liu, Rémi Pautrat +2

We propose an approach for estimating the relative pose between calibrated image pairs by jointly exploiting points, lines, and their coincidences in a hybrid manner. We investigat…

cs.CV2023

Q-REG: End-to-End Trainable Point Cloud Registration with Surface Curvature

Shengze Jin, Daniel Barath, Marc Pollefeys +1

Point cloud registration has seen recent success with several learning-based methods that focus on correspondence matching and, as such, optimize only for this objective. Following…