5 citations · 13 across the 13 of their papers we have counts for
4 papers · 1 filter
MoSAT: Human Motion Generation from Spatial Audio and Textual Description
Shuyang Xu, Zhiyang Dou, Yiduo Hao +8
Human motion is shaped by both external acoustic events and behavioral intent: spatial audio conveys environmental cues that elicit or guide a response, while text specifies the de…
UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation
Chengfeng Zhao, Junbo Qi, Yulou Liu +6
Simulating physically realistic garment deformations is an essential task for virtual immersive experience, which is often achieved by physics simulation methods. However, these me…
HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images
Yumeng Liu, Xiao-Xiao Long, Marc Habermann +5
Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially,…
EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation
Libo Zhang, Zekun Li, Tianyu Li +10
Humans exhibit adaptive, context-sensitive responses to egocentric visual input. However, faithfully modeling such reactions from egocentric video remains challenging due to the du…