activity
20232026
most citedEMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation

3 citations · 10 across the 14 of their papers we have counts for

collaborators

14 papers

cs.CV2026

Strips as Tokens: Artist Mesh Generation with Native UV Segmentation

Rui Xu, Dafei Qin, Kaichun Qiao +8

Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by e…

cs.GR2025

MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly

Rui Xu, Tianyang Xue, Qiujie Dong +9

Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottl…

cs.CV2025

PDT: Point Distribution Transformation with Diffusion Models

Jionghao Wang, Cheng Lin, Yuan Liu +7

Point-based representations have consistently played a vital role in geometric data structures. Most point cloud learning and processing methods typically leverage the unordered an…

cs.GR2025★ 3 cited

CrossGen: Learning and Generating Cross Fields for Quad Meshing

Qiujie Dong, Jiepeng Wang, Rui Xu +10

Cross fields play a critical role in various geometry processing tasks, especially for quad mesh generation. Existing methods for cross field generation often struggle to balance c…

cs.CV2024

MotionWavelet: Human Motion Prediction via Wavelet Manifold Learning

Yuming Feng, Zhiyang Dou, Ling-Hao Chen +7

Modeling temporal characteristics and the non-stationary dynamics of body movement plays a significant role in predicting human future motions. However, it is challenging to captur…

cs.CV2024★ 1 cited

DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image

Qingxuan Wu, Zhiyang Dou, Sirui Xu +11

Reconstructing 3D hand-face interactions with deformations from a single image is a challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges stem…

cs.CV2024★ 1 cited

Adaptive Surface Normal Constraint for Geometric Estimation from Monocular Images

Xiaoxiao Long, Yuhang Zheng, Yupeng Zheng +6

We introduce a novel approach to learn geometries such as depth and surface normal from images while incorporating geometric context. The difficulty of reliably capturing geometric…

cs.CV2024

Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization

Zimeng Wang, Zhiyang Dou, Rui Xu +7

We introduce Coverage Axis++, a novel and efficient approach to 3D shape skeletonization. The current state-of-the-art approaches for this task often rely on the watertightness of…

cs.CV2023

DiffusionPhase: Motion Diffusion in Frequency Domain

Weilin Wan, Yiming Huang, Shutong Wu +4

In this study, we introduce a learning-based method for generating high-quality human motion sequences from text descriptions (e.g., ``A person walks forward"). Existing techniques…

cs.CV2023

Disentangled Clothed Avatar Generation from Text Descriptions

Jionghao Wang, Yuan Liu, Zhiyang Dou +7

In this paper, we introduce a novel text-to-avatar generation method that separately generates the human body and the clothes and allows high-quality animation on the generated ava…

cs.CV2023★ 3 cited

EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation

Wenyang Zhou, Zhiyang Dou, Zeyu Cao +7

We introduce Efficient Motion Diffusion Model (EMDM) for fast and high-quality human motion generation. Current state-of-the-art generative diffusion models have produced impressiv…

cs.CV2023

StructRe: Rewriting for Structured Shape Modeling

Jiepeng Wang, Hao Pan, Yang Liu +3

Man-made 3D shapes are naturally organized in parts and hierarchies; such structures provide important constraints for shape reconstruction and generation. Modeling shape structure…

cs.CV2023

TLControl: Trajectory and Language Control for Human Motion Synthesis

Weilin Wan, Zhiyang Dou, Taku Komura +3

Controllable human motion synthesis is essential for applications in AR/VR, gaming and embodied AI. Existing methods often focus solely on either language or full trajectory contro…

cs.CV2023★ 2 cited

Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models

Zhengming Yu, Zhiyang Dou, Xiaoxiao Long +9

We present Surf-D, a novel method for generating high-quality 3D shapes as Surfaces with arbitrary topologies using Diffusion models. Previous methods explored shape generation wit…