2 citations · 3 across the 3 of their papers we have counts for
5 papers
SPGen: Spherical Projection as Consistent and Flexible Representation for Single Image 3D Shape Generation
Jingdong Zhang, Weikai Chen, Yuan Liu +6
Existing single-view 3D generative models typically adopt multiview diffusion priors to reconstruct object surfaces, yet they remain prone to inter-view inconsistencies and are una…
Controllable 3D Outdoor Scene Generation via Scene Graphs
Yuheng Liu, Xinke Li, Yuning Zhang +6
Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control…
SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction
Zhuowen Shen, Yuan Liu, Zhang Chen +9
Gaussian splatting has achieved impressive improvements for both novel-view synthesis and surface reconstruction from multi-view images. However, current methods still struggle to…
AURORA: Automated Unleash of 3D Room Outlines for VR Applications
Huijun Han, Yongqing Liang, Yuanlong Zhou +3
Creating realistic VR experiences is challenging due to the labor-intensive process of accurately replicating real-world details into virtual scenes, highlighting the need for auto…
Multi-Task Label Discovery via Hierarchical Task Tokens for Partially Annotated Dense Predictions
Jingdong Zhang, Hanrong Ye, Xin Li +2
In recent years, simultaneous learning of multiple dense prediction tasks with partially annotated label data has emerged as an important research area. Previous works primarily fo…