1 citations · 1 across the 6 of their papers we have counts for
10 papers · 1 filter
UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation
Chengfeng Zhao, Junbo Qi, Yulou Liu +6
Simulating physically realistic garment deformations is an essential task for virtual immersive experience, which is often achieved by physics simulation methods. However, these me…
HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images
Yumeng Liu, Xiao-Xiao Long, Marc Habermann +5
Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially,…
EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation
Libo Zhang, Zekun Li, Tianyu Li +10
Humans exhibit adaptive, context-sensitive responses to egocentric visual input. However, faithfully modeling such reactions from egocentric video remains challenging due to the du…
CMD: Controllable Multiview Diffusion for 3D Editing and Progressive Generation
Peng Li, Suizhi Ma, Jialiang Chen +7
Recently, 3D generation methods have shown their powerful ability to automate 3D model creation. However, most 3D generation methods only rely on an input image or a text prompt to…
CADDreamer: CAD Object Generation from Single-view Images
Yuan Li, Cheng Lin, Yuan Liu +6
Diffusion-based 3D generation has made remarkable progress in recent years. However, existing 3D generative models often produce overly dense and unstructured meshes, which stand i…
NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations
Zhenyu Tang, Chaoran Feng, Xinhua Cheng +6
3D Gaussian Splatting (3DGS) achieves impressive quality and rendering speed, but with millions of 3D Gaussians and significant storage and transmission costs. In this paper, we ai…