activity
20232026
most citedEra3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention

5 citations · 15 across the 23 of their papers we have counts for

collaborators

26 papers

cs.CV2026

PartLLM: A Unified Multimodal Foundation for 3D Part Segmentation

Zhe Zhu, Yiheng Zhang, Peng Li +9

Part segmentation is a fundamental problem in computer graphics and 3D vision. Recent works have expanded 3D part segmentation beyond fixed taxonomies, but existing approaches typi…

cs.GR2026

MoSAT: Human Motion Generation from Spatial Audio and Textual Description

Shuyang Xu, Zhiyang Dou, Yiduo Hao +8

Human motion is shaped by both external acoustic events and behavioral intent: spatial audio conveys environmental cues that elicit or guide a response, while text specifies the de…

cs.RO2026

C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Video

Jie Ren, Zhehao Jiang, Yinhong Yang +9

High-quality demonstrations for dexterous robot manipulation are costly and difficult to collect, whereas monocular human videos provide a scalable source of diverse manipulation b…

cs.CV2026

DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusion

Yuhan Ping, Yuan Liu, Xiaoxiao Long +6

In this paper, we introduce \textit{DecoRec}, a novel system designed to elevate single-view 2D images to a decomposed 3D scene mesh. Current methods for single-view scene reconstr…

cs.CV2026

GaussiAnimate: Rig Animatable Categories with Level of Dynamics

Jiaxin Wang, Dongxin Lyu, Zeyu Cai +4

We propose Skelebones, a Scaffold-Skin Rigging System built on three steps: (1) Bones compress temporally consistent Gaussian or mesh sequences into free-form bones with smooth ski…

cs.CV2026

RecGen3D: Reconstruction-Guided 3D Generation in a Shared Canonical Space

Zhisheng Huang, Jiahao Chen, Cheng Lin +10

Sparse-view 3D modeling represents a fundamental tension between reconstruction fidelity and generative plausibility. While feed-forward reconstruction excels in efficiency and inp…

cs.CV2026

HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images

Yumeng Liu, Xiao-Xiao Long, Marc Habermann +5

Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially,…

cs.CV2025

TrackingWorld: World-centric Monocular 3D Tracking of Almost All Pixels

Jiahao Lu, Weitao Xiong, Jiacheng Deng +6

Monocular 3D tracking aims to capture the long-term motion of pixels in 3D space from a single monocular video and has witnessed rapid progress in recent years. However, we argue t…

cs.CV2025

PartSAM: A Scalable Promptable Part Segmentation Model Trained on Native 3D Data

Zhe Zhu, Le Wan, Rui Xu +6

Segmenting 3D objects into parts is a long-standing challenge in computer vision. To overcome taxonomy constraints and generalize to unseen 3D objects, recent works turn to open-wo…

cs.GR2025

MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly

Rui Xu, Tianyang Xue, Qiujie Dong +9

Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottl…

cs.CV2025

PDT: Point Distribution Transformation with Diffusion Models

Jionghao Wang, Cheng Lin, Yuan Liu +7

Point-based representations have consistently played a vital role in geometric data structures. Most point cloud learning and processing methods typically leverage the unordered an…

cs.GR2025

MOSPA: Human Motion Generation Driven by Spatial Audio

Shuyang Xu, Zhiyang Dou, Mingyi Shi +8

Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual…

cs.GR2025★ 3 cited

CrossGen: Learning and Generating Cross Fields for Quad Meshing

Qiujie Dong, Jiepeng Wang, Rui Xu +10

Cross fields play a critical role in various geometry processing tasks, especially for quad mesh generation. Existing methods for cross field generation often struggle to balance c…

cs.CV2025★ 1 cited

CADDreamer: CAD Object Generation from Single-view Images

Yuan Li, Cheng Lin, Yuan Liu +6

Diffusion-based 3D generation has made remarkable progress in recent years. However, existing 3D generative models often produce overly dense and unstructured meshes, which stand i…

cs.CV2025★ 1 cited

WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction

Zilong Wang, Zhiyang Dou, Yuan Liu +7

In this paper, we present WonderHuman to reconstruct dynamic human avatars from a monocular video for high-fidelity novel view synthesis. Previous dynamic human avatar reconstructi…

cs.CV2025

Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control

Zekai Gu, Rui Yan, Jiahao Lu +9

Diffusion models have demonstrated impressive performance in generating high-quality videos from text prompts or images. However, precise control over the video generation process,…

cs.CV2024★ 1 cited

Align3R: Aligned Monocular Depth Estimation for Dynamic Videos

Jiahao Lu, Tianyu Huang, Peng Li +7

Recent developments in monocular depth estimation methods enable high-quality depth estimation of single-view images but fail to estimate consistent video depth across different fr…

cs.CV2024

GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction

Jiepeng Wang, Yuan Liu, Peng Wang +5

3D Gaussian Splatting has achieved impressive performance in novel view synthesis with real-time rendering capabilities. However, reconstructing high-quality surfaces with fine det…

cs.CV2024

SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors

Rui Xu, Wenyue Chen, Jiepeng Wang +7

Gaussian Splatting demonstrates impressive results in multi-view reconstruction based on Gaussian explicit representations. However, the current Gaussian primitives only have a sin…

cs.CV2024

NASM: Neural Anisotropic Surface Meshing

Hongbo Li, Haikuan Zhu, Sikai Zhong +7

This paper introduces a new learning-based method, NASM, for anisotropic surface meshing. Our key idea is to propose a graph neural network to embed an input mesh into a high-dimen…

cs.CV2024★ 1 cited

DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image

Qingxuan Wu, Zhiyang Dou, Sirui Xu +11

Reconstructing 3D hand-face interactions with deformations from a single image is a challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges stem…

cs.GR2024

DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models

Yuqing Zhang, Yuan Liu, Zhiyu Xie +8

2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based…

cs.GR2024★ 1 cited

Part123: Part-aware 3D Reconstruction from a Single-view Image

Anran Liu, Cheng Lin, Yuan Liu +5

Recently, the emergence of diffusion models has opened up new opportunities for single-view reconstruction. However, all the existing methods represent the target object as a close…

cs.CV2024★ 5 cited

Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention

Peng Li, Yuan Liu, Xiaoxiao Long +10

In this paper, we introduce Era3D, a novel multiview diffusion method that generates high-resolution multiview images from a single-view image. Despite significant advancements in…