1 citations · 2 across the 12 of their papers we have counts for
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DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusion
Yuhan Ping, Yuan Liu, Xiaoxiao Long +6
In this paper, we introduce \textit{DecoRec}, a novel system designed to elevate single-view 2D images to a decomposed 3D scene mesh. Current methods for single-view scene reconstr…
GaussiAnimate: Rig Animatable Categories with Level of Dynamics
Jiaxin Wang, Dongxin Lyu, Zeyu Cai +4
We propose Skelebones, a Scaffold-Skin Rigging System built on three steps: (1) Bones compress temporally consistent Gaussian or mesh sequences into free-form bones with smooth ski…
RecGen3D: Reconstruction-Guided 3D Generation in a Shared Canonical Space
Zhisheng Huang, Jiahao Chen, Cheng Lin +10
Sparse-view 3D modeling represents a fundamental tension between reconstruction fidelity and generative plausibility. While feed-forward reconstruction excels in efficiency and inp…
HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images
Yumeng Liu, Xiao-Xiao Long, Marc Habermann +5
Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially,…
TrackingWorld: World-centric Monocular 3D Tracking of Almost All Pixels
Jiahao Lu, Weitao Xiong, Jiacheng Deng +6
Monocular 3D tracking aims to capture the long-term motion of pixels in 3D space from a single monocular video and has witnessed rapid progress in recent years. However, we argue t…
PartSAM: A Scalable Promptable Part Segmentation Model Trained on Native 3D Data
Zhe Zhu, Le Wan, Rui Xu +6
Segmenting 3D objects into parts is a long-standing challenge in computer vision. To overcome taxonomy constraints and generalize to unseen 3D objects, recent works turn to open-wo…