2 citations · 2 across the 9 of their papers we have counts for
11 papers
HiP3R: Hierarchical Pose Graphs for Long-Horizon 3D Reconstruction
Zunnan Xu, Shangchen Zhou, Yihang Luo +1
Feed-forward models accurately estimate camera motion and 3D geometry from short video windows. However, computational and memory costs prevent direct inference on sequences contai…
Direct 3D-Aware Object Insertion via Decomposed Visual Proxies
Jingbo Gong, Yikai Wang, Yushi Lan +6
Object insertion aims to seamlessly composite a reference object into a specified region of a background image. Recent diffusion-based methods achieve high visual quality but formu…
4RC: 4D Reconstruction via Conditional Querying Anytime and Anywhere
Yihang Luo, Shangchen Zhou, Yushi Lan +2
We present 4RC, a unified feed-forward framework for 4D reconstruction from monocular videos. Unlike existing approaches that typically decouple motion from geometry or produce lim…
Zero-Shot Video Translation and Editing with Frame Spatial-Temporal Correspondence
Shuai Yang, Junxin Lin, Yifan Zhou +2
The remarkable success in text-to-image diffusion models has motivated extensive investigation of their potential for video applications. Zero-shot techniques aim to adapt image di…
DHAGrasp: Synthesizing Affordance-Aware Dual-Hand Grasps with Text Instructions
Quanzhou Li, Zhonghua Wu, Jingbo Wang +2
Learning to generate dual-hand grasps that respect object semantics is essential for robust hand-object interaction but remains largely underexplored due to dataset scarcity. Exist…
STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer
Yushi Lan, Yihang Luo, Fangzhou Hong +7
We present STream3R, a novel approach to 3D reconstruction that reformulates pointmap prediction as a decoder-only Transformer problem. Existing state-of-the-art methods for multi-…
Trans-Adapter: A Plug-and-Play Framework for Transparent Image Inpainting
Yuekun Dai, Haitian Li, Shangchen Zhou +1
RGBA images, with the additional alpha channel, are crucial for any application that needs blending, masking, or transparency effects, making them more versatile than standard RGB…
EdgeTAM: On-Device Track Anything Model
Chong Zhou, Chenchen Zhu, Yunyang Xiong +8
On top of Segment Anything Model (SAM), SAM 2 further extends its capability from image to video inputs through a memory bank mechanism and obtains a remarkable performance compare…
Learning 3D Garment Animation from Trajectories of A Piece of Cloth
Yidi Shao, Chen Change Loy, Bo Dai
Garment animation is ubiquitous in various applications, such as virtual reality, gaming, and film producing. Recently, learning-based approaches obtain compelling performance in a…
GausSim: Foreseeing Reality by Gaussian Simulator for Elastic Objects
Yidi Shao, Mu Huang, Chen Change Loy +1
We introduce GausSim, a novel neural network-based simulator designed to capture the dynamic behaviors of real-world elastic objects represented through Gaussian kernels. We levera…
GaussianAnything: Interactive Point Cloud Flow Matching For 3D Object Generation
Yushi Lan, Shangchen Zhou, Zhaoyang Lyu +5
While 3D content generation has advanced significantly, existing methods still face challenges with input formats, latent space design, and output representations. This paper intro…