103 citations · 198 across the 46 of their papers we have counts for
50 papers
GeONet: Geometry-Encoded Operator Network for Predicting Flow in Heterogeneous Porous Media
Md Lal Mamud, Maruti K. Mudunuru, Yucheng Fu +13
Rapid prediction of pressure-driven flow in microfluidic porous media is important for experimental design, tracer-test interpretation, and digital-twin development for subsurface…
WorldOracle: Benchmarking Action-Conditioned World Models against Real-World Executions
Haoyi Duan, Liliang Chen, Nan Wang +13
We introduce WorldOracle, a benchmark specifically designed to evaluate action-conditioned world models (ACWMs) against paired real-world executions. Given the same initial observa…
Recova: Agent-Guided Failure Recovery for Autonomous Robotic Manipulation
Isabella Liu, An-Chieh Cheng, Johan Bjorck +6
Manipulation failures can leave scenes in states from which a task policy cannot recover. Learning corrective behaviors requires scalable failure exploration and physical grounding…
Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration
Xinghao Zhu, Zixi Liu, Shalin Jain +18
Dexterous robot manipulation can benefit from the abundance of human demonstrations, but transferring such demonstrations to robot policies remains challenging. We present Contact…
Beyond Episodic Evaluation: Memory Architectural Bottlenecks in Sequential Embodied Question Answering
Zikui Cai, Kaushal Janga, Tan Dat Dao +15
Embodied question answering (EQA) is traditionally evaluated under an episodic formulation, where agents solve each task independently and reset internal state between episodes. Ho…
RoboTTT: Context Scaling for Robot Policies
Yunfan Jiang, Yevgen Chebotar, Ruijie Zheng +8
Recent robot foundation models operate with single-step or short-history visuomotor context. We introduce Test-Time-Training Robot Policies (RoboTTT), a robot model and training re…
B-spline Policy: Accelerating Manipulation Policies via B-spline Action Representations
Xiaoshen Han, Haoyu Xiong, Haonan Chen +4
In this work, we present B-spline Policy (BSP), an action representation designed for accelerating robot manipulation policies. Rather than predicting discrete-time action chunks,…
GaP: A Graph-as-Policy Multi-Agent Self-Learning Harness For Variational Automation Tasks
Kaiyuan Chen, Shuangyu Xie, Letian Fu +21
For robots to work reliably in commercial and industrial applications, recent advances in agentic coding systems have potential to combine interpretable robot programming with the…
ASPIRE: Agentic /Skills Discovery for Robotics
Runyu Lu, Yubo Wu, Ethan Kou +13
Traditional robot programming is notoriously challenging: it requires orchestrating multimodal perception, managing physical contact dynamics, and handling diverse environment conf…
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi +293
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-t…
Vesta: A Generalist Embodied Reasoning Model
Johan Bjorck, Zhiqi Li, Yunze Man +29
Robots operating in open-world environments must seamlessly integrate localization, spatial reasoning, navigation, and long-horizon planning. While specialist models excel at indiv…
ENPIRE: Agentic Robot Policy Self-Improvement in the Real World
Wenli Xiao, Jia Xie, Tonghe Zhang +14
Achieving dexterous robotic manipulation in the real world heavily relies on human supervision and algorithm engineering, which becomes a central bottleneck in the pursuit of gener…
T-Rex: Tactile-Reactive Dexterous Manipulation
Dantong Niu, Zhuoyang Liu, Zekai Wang +31
The ability to react dynamically to tactile signals has long been considered crucial to agile human-level dexterity. Yet contemporary learning-based Vision-Language-Action (VLA) mo…
Contrastive Action-Image Pre-training for Visuomotor Control
Yuvan Sharma, Dantong Niu, Anirudh Pai +16
Existing vision encoders for robotics face a fundamental bottleneck: robotic datasets lack the scale necessary for large-scale pre-training. Prior work circumvents this data scarci…
Scaling Short-Term Memory of Visuomotor Policies for Long-Horizon Tasks
Rutav Shah, Rajat Kumar Jenamani, Xiaohan Zhang +5
Many robotic tasks require short-term memory, whether it's retrieving an object that's no longer visible or turning off an appliance after a set period. Yet, most visuomotor polici…
GRAIL: Generating Humanoid Loco-Manipulation from World Models
Tianyi Xie, Haotian Zhang, Jinhyung Park +17
Scaling humanoid loco-manipulation requires robot-compatible demonstrations across diverse objects, whole-body motions, and scene geometries, but teleoperation and motion capture a…
SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation
Nadun Ranawaka, Josiah Wong, Wei-Lin Pai +15
Training and evaluating robot policies in the real world is costly and difficult to scale. We introduce SimFoundry, a modular and automated system for zero-shot real-to-sim scene c…
HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
Kevin Lin, Ajay Mandlekar, Caelan Reed Garrett +7
Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and…
CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation
Letian Fu, Justin Yu, Karim El-Refai +13
"Code-as-Policy" considers how executable code can complement data-intensive Vision-Language-Action (VLA) methods, yet their effectiveness as autonomous controllers for embodied ma…
EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Data
Ruijie Zheng, Dantong Niu, Yuqi Xie +12
Human behavior is among the most scalable sources of data for learning physical intelligence, yet how to effectively leverage it for dexterous manipulation remains unclear. While p…
World Action Models are Zero-shot Policies
Seonghyeon Ye, Yunhao Ge, Kaiyuan Zheng +33
State-of-the-art Vision-Language-Action (VLA) models excel at semantic generalization but struggle to generalize to unseen physical motions in novel environments. We introduce Drea…
NitroGen: An Open Foundation Model for Generalist Gaming Agents
Loïc Magne, Anas Awadalla, Guanzhi Wang +11
We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We incorporate…
SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
Zhengyi Luo, Ye Yuan, Tingwu Wang +25
Despite the rise of billion-parameter foundation models trained across thousands of graphical processing units (GPUs), similar scaling gains have not been shown for humanoid contro…
World Simulation with Video Foundation Models for Physical AI
NVIDIA, :, Arslan Ali +87
We introduce [Cosmos-Predict2.5], the latest generation of the Cosmos World Foundation Models for Physical AI. Built on a flow-based architecture, [Cosmos-Predict2.5] unifies Text2…