2 citations · 3 across the 7 of their papers we have counts for
7 papers
Multimodal Priors-Augmented Text-Driven 3D Human-Object Interaction Generation
Yin Wang, Ziyao Zhang, Zhiying Leng +4
We address the challenging task of text-driven 3D human-object interaction (HOI) motion generation. Existing methods primarily rely on a direct text-to-HOI mapping, which suffers f…
Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes
Yin Wang, Zhiying Leng, Haitian Liu +3
Scenes are continuously undergoing dynamic changes in the real world. However, existing human-scene interaction generation methods typically treat the scene as static, which deviat…
Fine-grained text-driven dual-human motion generation via dynamic hierarchical interaction
Mu Li, Yin Wang, Zhiying Leng +3
Human interaction is inherently dynamic and hierarchical, where the dynamic refers to the motion changes with distance, and the hierarchy is from individual to inter-individual and…
MOST: Motion Diffusion Model for Rare Text via Temporal Clip Banzhaf Interaction
Yin Wang, Mu li, Zhiying Leng +2
We introduce MOST, a novel motion diffusion model via temporal clip Banzhaf interaction, aimed at addressing the persistent challenge of generating human motion from rare language…
Fg-T2M++: LLMs-Augmented Fine-Grained Text Driven Human Motion Generation
Yin Wang, Mu Li, Jiapeng Liu +4
We address the challenging problem of fine-grained text-driven human motion generation. Existing works generate imprecise motions that fail to accurately capture relationships spec…
Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Model
Yin Wang, Zhiying Leng, Frederick W. B. Li +2
Text-driven human motion generation in computer vision is both significant and challenging. However, current methods are limited to producing either deterministic or imprecise moti…
Dynamic Hyperbolic Attention Network for Fine Hand-object Reconstruction
Zhiying Leng, Shun-Cheng Wu, Mahdi Saleh +6
Reconstructing both objects and hands in 3D from a single RGB image is complex. Existing methods rely on manually defined hand-object constraints in Euclidean space, leading to sub…