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20242026
most citedSGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM

94 citations · 111 across the 10 of their papers we have counts for

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5 papers · 1 filter

cs.RO2024★ 2 cited

NGM-SLAM: Gaussian Splatting SLAM with Radiance Field Submap

Jingwei Huang, Mingrui Li, Lei Sun +3

SLAM systems based on Gaussian Splatting have garnered attention due to their capabilities for rapid real-time rendering and high-fidelity mapping. However, current Gaussian Splatt…

cs.CV2024

MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction

Heng Zhou, Zhetao Guo, Shuhong Liu +4

Monocular SLAM has received a lot of attention due to its simple RGB inputs and the lifting of complex sensor constraints. However, existing monocular SLAM systems are designed for…

cs.CV2024★ 94 cited

SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM

Mingrui Li, Shuhong Liu, Heng Zhou +4

We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimizati…

cs.RO2024

PLE-SLAM: A Visual-Inertial SLAM Based on Point-Line Features and Efficient IMU Initialization

Jiaming He, Mingrui Li, Yangyang Wang +1

Visual-inertial SLAM is crucial in various fields, such as aerial vehicles, industrial robots, and autonomous driving. The fusion of camera and inertial measurement unit (IMU) make…

cs.CV2024★ 9 cited

DDN-SLAM: Real-time Dense Dynamic Neural Implicit SLAM

Mingrui Li, Yiming Zhou, Guangan Jiang +3

SLAM systems based on NeRF have demonstrated superior performance in rendering quality and scene reconstruction for static environments compared to traditional dense SLAM. However,…