SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM
arXiv:2402.03246 · doi:10.1007/978-3-031-72751-1_10
Abstract
We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding, and object-level geometry. We introduce a unique semantic feature loss that effectively compensates for the shortcomings of traditional depth and color losses in object optimization. Through a semantic-guided keyframe selection strategy, we prevent erroneous reconstructions caused by cumulative errors. Extensive experiments demonstrate that SGS-SLAM delivers state-of-the-art performance in camera pose estimation, map reconstruction, precise semantic segmentation, and object-level geometric accuracy, while ensuring real-time rendering capabilities.
References in corpus (2)
Cited by in corpus (7)
- NeSLAM: Neural Implicit Mapping and Self-Supervised Feature Tracking With Depth Completion and Denoising
- MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis
- Incremental Joint Learning of Depth, Pose and Implicit Scene Representation on Monocular Camera in Large-scale Scenes
- GSORB-SLAM: Gaussian Splatting SLAM benefits from ORB features and Transmittance information
- HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction
- DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior
- DynamicGSG: Dynamic 3D Gaussian Scene Graphs for Environment Adaptation