activity
20242026
most citedRGB-Only Gaussian Splatting SLAM for Unbounded Outdoor Scenes

12 citations · 13 across the 20 of their papers we have counts for

collaborators

21 papers

cs.CV2026

Hierarchical Flow Matching for 3D Point Cloud Generation

Linhao Wang, Qichang Zhang, Ye Su +1

Generating high-quality 3D point clouds requires capturing both global shape topology and local geometric details. Existing flow-based methods rely on continuous normalizing flows…

cs.CV2026

Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes

Sicheng Yu, Dongxu Shen, Beizhen Zhao +2

Scaling monocular 3D Gaussian Splatting (3DGS) SLAM to kilometer-level outdoor environments poses two tightly coupled challenges: fragile long-term pose tracking and excessive memo…

cs.CV2026

HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction

Chong Cheng, Peilin Tao, Nanjie Yao +9

Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or…

cs.CV2026

Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videos

Gangjian Zhang, Jian Shu, Sicheng Yu +3

This paper addresses the challenge of reconstructing photorealistic and animatable 3D human avatars from monocular videos. While existing methods rely on combining per-subject opti…

cs.CV2026

MMGS: 10 Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking

Beizhen Zhao, Sicheng Yu, Ziran Yin +2

While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it suffers from significant overhead due to massive redundant primitives. Existing compression methods typi…

cs.CV2026

3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine

Beizhen Zhao, Yifan Zhou, Gaochao Song +2

While 3D Gaussian Splatting (3DGS) has revolutionized real-time photorealistic view synthesis, its fundamental reliance on symmetric Gaussian distributions introduces visual artifa…

cs.CV2026

LongStream: Long-Sequence Streaming Autoregressive Visual Geometry

Chong Cheng, Xianda Chen, Tao Xie +5

Long-sequence streaming 3D reconstruction remains a significant open challenge. Existing autoregressive models often fail when processing long sequences because they anchor poses t…

cs.CV2026

Pseudo-View Enhancement via Confidence Fusion for Unposed Sparse-View Reconstruction

Beizhen Zhao, Sicheng Yu, Guanzhi Ding +2

3D scene reconstruction under unposed sparse viewpoints is a highly challenging yet practically important problem, especially in outdoor scenes due to complex lighting and scale va…

cs.CV2025

VGGT4D: Mining Motion Cues in Visual Geometry Transformers for 4D Scene Reconstruction

Yu Hu, Chong Cheng, Sicheng Yu +2

Reconstructing dynamic 4D scenes is challenging, as it requires robust disentanglement of dynamic objects from the static background. While 3D foundation models like VGGT provide a…

cs.GR2025

Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction

Yifan Zhou, Beizhen Zhao, Pengcheng Wu +1

While 3D Gaussian Splatting (3DGS) excels in static scene modeling, its extension to dynamic scenes introduces significant challenges. Existing dynamic 3DGS methods suffer from eit…

cs.GR2025

Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting

Zijian Wang, Beizhen Zhao, Hao Wang

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable capabilities in real-time and photorealistic novel view synthesis. However, traditional 3DGS representa…

cs.CV2025

Unposed 3DGS Reconstruction with Probabilistic Procrustes Mapping

Chong Cheng, Zijian Wang, Sicheng Yu +3

3D Gaussian Splatting (3DGS) has emerged as a core technique for 3D representation. Its effectiveness largely depends on precise camera poses and accurate point cloud initializatio…

cs.CV2025

Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps

Chong Cheng, Sicheng Yu, Zijian Wang +2

3D Gaussian Splatting (3DGS) has become a popular solution in SLAM due to its high-fidelity and real-time novel view synthesis performance. However, some previous 3DGS SLAM methods…

cs.GR2025

Wavelet-GS: 3D Gaussian Splatting with Wavelet Decomposition

Beizhen Zhao, Yifan Zhou, Sicheng Yu +2

3D Gaussian Splatting (3DGS) has revolutionized 3D scene reconstruction, which effectively balances rendering quality, efficiency, and speed. However, existing 3DGS approaches usua…

cs.CV2025

RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registration

Chong Cheng, Yu Hu, Sicheng Yu +3

3D Gaussian Splatting (3DGS) has demonstrated its potential in reconstructing scenes from unposed images. However, optimization-based 3DGS methods struggle with sparse views due to…

cs.CV2025

EG-Gaussian: Epipolar Geometry and Graph Network Enhanced 3D Gaussian Splatting

Beizhen Zhao, Yifan Zhou, Zijian Wang +1

In this paper, we explore an open research problem concerning the reconstruction of 3D scenes from images. Recent methods have adopt 3D Gaussian Splatting (3DGS) to produce 3D scen…

eess.SP2025

EAGLE: Contextual Point Cloud Generation via Adaptive Continuous Normalizing Flow with Self-Attention

Linhao Wang, Qichang Zhang, Yifan Yang +2

As 3D point clouds become the prevailing shape representation in computer vision, generating high-quality point clouds remains a challenging problem. Flow-based models have shown s…

cs.CV2025

Graph-Guided Scene Reconstruction from Images with 3D Gaussian Splatting

Chong Cheng, Gaochao Song, Yiyang Yao +3

This paper investigates an open research challenge of reconstructing high-quality, large 3D open scenes from images. It is observed existing methods have various limitations, such…

cs.CV2025★ 12 cited

RGB-Only Gaussian Splatting SLAM for Unbounded Outdoor Scenes

Sicheng Yu, Chong Cheng, Yifan Zhou +2

3D Gaussian Splatting (3DGS) has become a popular solution in SLAM, as it can produce high-fidelity novel views. However, previous GS-based methods primarily target indoor scenes a…

cs.CV2024★ 1 cited

GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes

Gaochao Song, Chong Cheng, Hao Wang

In this paper we present a novel method for efficient and effective 3D surface reconstruction in open scenes. Existing Neural Radiance Fields (NeRF) based works typically require e…

cs.CV2024

DOCTR: Disentangled Object-Centric Transformer for Point Scene Understanding

Xiaoxuan Yu, Hao Wang, Weiming Li +3

Point scene understanding is a challenging task to process real-world scene point cloud, which aims at segmenting each object, estimating its pose, and reconstructing its mesh simu…