1 citations · 1 across the 7 of their papers we have counts for
10 papers
VGGT4D: Mining Motion Cues in Visual Geometry Transformers for 4D Scene Reconstruction
Yu Hu, Chong Cheng, Sicheng Yu +2
Reconstructing dynamic 4D scenes is challenging, as it requires robust disentanglement of dynamic objects from the static background. While 3D foundation models like VGGT provide a…
Laplacian Analysis Meets Dynamics Modelling: Gaussian Splatting for 4D Reconstruction
Yifan Zhou, Beizhen Zhao, Pengcheng Wu +1
While 3D Gaussian Splatting (3DGS) excels in static scene modeling, its extension to dynamic scenes introduces significant challenges. Existing dynamic 3DGS methods suffer from eit…
Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting
Zijian Wang, Beizhen Zhao, Hao Wang
Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable capabilities in real-time and photorealistic novel view synthesis. However, traditional 3DGS representa…
Unposed 3DGS Reconstruction with Probabilistic Procrustes Mapping
Chong Cheng, Zijian Wang, Sicheng Yu +3
3D Gaussian Splatting (3DGS) has emerged as a core technique for 3D representation. Its effectiveness largely depends on precise camera poses and accurate point cloud initializatio…
Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps
Chong Cheng, Sicheng Yu, Zijian Wang +2
3D Gaussian Splatting (3DGS) has become a popular solution in SLAM due to its high-fidelity and real-time novel view synthesis performance. However, some previous 3DGS SLAM methods…
Wavelet-GS: 3D Gaussian Splatting with Wavelet Decomposition
Beizhen Zhao, Yifan Zhou, Sicheng Yu +2
3D Gaussian Splatting (3DGS) has revolutionized 3D scene reconstruction, which effectively balances rendering quality, efficiency, and speed. However, existing 3DGS approaches usua…