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20242026
most citedGVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes

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cs.CV2026

LongStream: Long-Sequence Streaming Autoregressive Visual Geometry

Chong Cheng, Xianda Chen, Tao Xie +5

Long-sequence streaming 3D reconstruction remains a significant open challenge. Existing autoregressive models often fail when processing long sequences because they anchor poses t…

cs.CV2026

Pseudo-View Enhancement via Confidence Fusion for Unposed Sparse-View Reconstruction

Beizhen Zhao, Sicheng Yu, Guanzhi Ding +2

3D scene reconstruction under unposed sparse viewpoints is a highly challenging yet practically important problem, especially in outdoor scenes due to complex lighting and scale va…

cs.CV2025

VGGT4D: Mining Motion Cues in Visual Geometry Transformers for 4D Scene Reconstruction

Yu Hu, Chong Cheng, Sicheng Yu +2

Reconstructing dynamic 4D scenes is challenging, as it requires robust disentanglement of dynamic objects from the static background. While 3D foundation models like VGGT provide a…

cs.CV2025

Unposed 3DGS Reconstruction with Probabilistic Procrustes Mapping

Chong Cheng, Zijian Wang, Sicheng Yu +3

3D Gaussian Splatting (3DGS) has emerged as a core technique for 3D representation. Its effectiveness largely depends on precise camera poses and accurate point cloud initializatio…

cs.CV2025

Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps

Chong Cheng, Sicheng Yu, Zijian Wang +2

3D Gaussian Splatting (3DGS) has become a popular solution in SLAM due to its high-fidelity and real-time novel view synthesis performance. However, some previous 3DGS SLAM methods…

cs.CV2025

RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registration

Chong Cheng, Yu Hu, Sicheng Yu +3

3D Gaussian Splatting (3DGS) has demonstrated its potential in reconstructing scenes from unposed images. However, optimization-based 3DGS methods struggle with sparse views due to…