activity
20242026
most citedSpatial Affordance-aware Interactable Subspace Allocation for Mixed Reality Telepresence

1 citations · 1 across the 10 of their papers we have counts for

collaborators
Showing 2026Show all

5 papers · 1 filter

cs.CV2026

SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenes

Suji Kang, Seok-Young Kim, Young Bin Kim +4

We propose SnapPhysics, a training-free framework that reconstructs 3D objects and estimates their physical properties such as mass, friction, and center of gravity from a single i…

cs.GR2026

AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting

ByungHyun Kim, Jinwoo Jeon, Woontack Woo

3D Gaussian Splatting (3DGS) enables photorealistic novel-view synthesis with real-time rendering, but deploying compressed object-centric 3DGS in XR requires more than image-space…

cs.CV2026

DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priors

Seok-Young Kim, Abdelrahman Elskhawy, Taewook Ha +4

We present DeWorldSG, a novel framework that generates spatio-temporally robust 3D Semantic Scene Graphs from RGB-D sequences. Existing methods often struggle to construct reliable…

cs.CV2026

Int3DNet: Scene-Motion Cross Attention Network for 3D Intention Prediction in Mixed Reality

Taewook Ha, Woojin Cho, Dooyoung Kim +1

We propose Int3DNet, a scene-aware network that predicts 3D intention areas directly from scene geometry and head-hand motion cues, enabling robust human intention prediction witho…

cs.HC2026

Task Breakpoint Generation using Origin-Centric Graph in Virtual Reality Recordings for Adaptive Playback

Selin Choi, Dooyoung Kim, Taewook Ha +2

We propose a method for generating task breakpoints based on an Origin-Centric Graph (OCG) to segment goal-oriented activity recordings into task units for adaptive playback in Vir…