activity
20212026
most citedSyncDreamer: Generating Multiview-consistent Images from a Single-view Image

51 citations · 138 across the 36 of their papers we have counts for

collaborators

42 papers

cs.CV2026

TKCAM: Text and Keyframe to Camera Trajectory Generation

Haozhe Yang, Zhiyang Dou, Zekai Gu +4

Generating high-quality and controllable camera motion is essential for AI-assisted cinematography, video synthesis, and 3D scene understanding. We introduce TKCAM, a Text- and Key…

cs.CV2026

TrackFish3D: Self-Supervised 3D Tracking of Schooling Fish from Multi-view Videos

Patt Phurtivilai, Zhiyang Dou, Yifan Wu +5

Quantifying collective fish behavior requires accurate trajectories, yet multi-view 3D tracking remains challenging due to frequent occlusions, visually similar individuals, and th…

cs.GR2026

MoSAT: Human Motion Generation from Spatial Audio and Textual Description

Shuyang Xu, Zhiyang Dou, Yiduo Hao +8

Human motion is shaped by both external acoustic events and behavioral intent: spatial audio conveys environmental cues that elicit or guide a response, while text specifies the de…

cs.CV2026

Strips as Tokens: Artist Mesh Generation with Native UV Segmentation

Rui Xu, Dafei Qin, Kaichun Qiao +8

Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by e…

cs.GR2026

SAND: Spatially Adaptive Network Depth for Fast Sampling of Neural Implicit Surfaces

Chuanxiang Yang, Junhui Hou, Yuan Liu +5

Implicit neural representations are powerful for geometric modeling, but their practical use is often limited by the high computational cost of network evaluations. We observe that…

cs.CV2026

UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation

Chengfeng Zhao, Junbo Qi, Yulou Liu +6

Simulating physically realistic garment deformations is an essential task for virtual immersive experience, which is often achieved by physics simulation methods. However, these me…

cs.CV2026

EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation

Libo Zhang, Zekun Li, Tianyu Li +10

Humans exhibit adaptive, context-sensitive responses to egocentric visual input. However, faithfully modeling such reactions from egocentric video remains challenging due to the du…

cs.GR2025★ 2 cited

MATStruct: High-Quality Medial Mesh Computation via Structure-aware Variational Optimization

Ningna Wang, Rui Xu, Yibo Yin +4

We propose a novel optimization framework for computing the medial axis transform that simultaneously preserves the medial structure and ensures high medial mesh quality. The media…

cs.GR2025

MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly

Rui Xu, Tianyang Xue, Qiujie Dong +9

Scaling artist-designed meshes to high triangle numbers remains challenging for autoregressive generative models. Existing transformer-based methods suffer from long-sequence bottl…

cs.CV2025

Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondence

Ling-Hao Chen, Yuhong Zhang, Zixin Yin +5

This work studies the challenge of transfer animations between characters whose skeletal topologies differ substantially. While many techniques have advanced retargeting techniques…

cs.CV2025

PDT: Point Distribution Transformation with Diffusion Models

Jionghao Wang, Cheng Lin, Yuan Liu +7

Point-based representations have consistently played a vital role in geometric data structures. Most point cloud learning and processing methods typically leverage the unordered an…

cs.GR2025

MOSPA: Human Motion Generation Driven by Spatial Audio

Shuyang Xu, Zhiyang Dou, Mingyi Shi +8

Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual…

cs.GR2025★ 3 cited

CrossGen: Learning and Generating Cross Fields for Quad Meshing

Qiujie Dong, Jiepeng Wang, Rui Xu +10

Cross fields play a critical role in various geometry processing tasks, especially for quad mesh generation. Existing methods for cross field generation often struggle to balance c…

cs.GR2025

CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects

Huaijin Pi, Zhi Cen, Zhiyang Dou +1

Synthesizing whole-body manipulation of articulated objects, including body motion, hand motion, and object motion, is a critical yet challenging task with broad applications in vi…

cs.CV2025★ 2 cited

TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization

Liang Pan, Zeshi Yang, Zhiyang Dou +5

Synthesizing diverse and physically plausible Human-Scene Interactions (HSI) is pivotal for both computer animation and embodied AI. Despite encouraging progress, current methods m…

cs.RO2024

SDRS: Shape-Differentiable Robot Simulator

Xiaohan Ye, Xifeng Gao, Kui Wu +2

Robot simulators are indispensable tools across many fields, and recent research has significantly improved their functionality by incorporating additional gradient information. Ho…

cs.CV2024

RMD: A Simple Baseline for More General Human Motion Generation via Training-free Retrieval-Augmented Motion Diffuse

Zhouyingcheng Liao, Mingyuan Zhang, Wenjia Wang +2

While motion generation has made substantial progress, its practical application remains constrained by dataset diversity and scale, limiting its ability to handle out-of-distribut…

cs.CV2024

GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction

Jiepeng Wang, Yuan Liu, Peng Wang +5

3D Gaussian Splatting has achieved impressive performance in novel view synthesis with real-time rendering capabilities. However, reconstructing high-quality surfaces with fine det…

cs.CV2024★ 1 cited

Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generations

Ruoxi Guo, Huaijin Pi, Zehong Shen +8

Text-driven human motion synthesis has showcased its potential for revolutionizing motion design in the movie and game industry. Existing methods often rely on 3D motion capture da…

cs.CV2024★ 2 cited

Facial Surgery Preview Based on the Orthognathic Treatment Prediction

Huijun Han, Congyi Zhang, Lifeng Zhu +6

Orthognathic surgery consultation is essential to help patients understand the changes to their facial appearance after surgery. However, current visualization methods are often in…

cs.CV2024

MotionWavelet: Human Motion Prediction via Wavelet Manifold Learning

Yuming Feng, Zhiyang Dou, Ling-Hao Chen +7

Modeling temporal characteristics and the non-stationary dynamics of body movement plays a significant role in predicting human future motions. However, it is challenging to captur…

cs.CV2024

SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation

Wenjia Wang, Liang Pan, Zhiyang Dou +7

Simulating stylized human-scene interactions (HSI) in physical environments is a challenging yet fascinating task. Prior works emphasize long-term execution but fall short in achie…

cs.CV2024

SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors

Rui Xu, Wenyue Chen, Jiepeng Wang +7

Gaussian Splatting demonstrates impressive results in multi-view reconstruction based on Gaussian explicit representations. However, the current Gaussian primitives only have a sin…

cs.GR2024★ 13 cited

An Eulerian Vortex Method on Flow Maps

Sinan Wang, Yitong Deng, Molin Deng +6

We present an Eulerian vortex method based on the theory of flow maps to simulate the complex vortical motions of incompressible fluids. Central to our method is the novel incorpor…