activity
20242026
most citedInstant Facial Gaussians Translator for Relightable and Interactable Facial Rendering

1 citations · 3 across the 12 of their papers we have counts for

collaborators

15 papers

cs.CV2026

MOMO: Human Motion from Moving Sounds

Deli Cai, Shuyang Xu, Zhiyang Dou +4

Human responses to sound depend not only on its semantic content, but also on the evolving spatial relationship between source and listener, conveyed through spatial audio and its…

cs.GR2026

DynaConTalk: Wavelet-Constrained Diffusion for Long-Form and Controllable Holistic Co-Speech 3D Motion

Yifei Zhu, Yangyang Cai, Mingyi Shi +4

Holistic co-speech animation is prone to averaging in both motion representation and speech conditioning. In coordinate-space diffusion, slow body posture, mid-frequency gesture st…

cs.GR2026

CurveCodec 2: Skeleton-agnostic animation compression with a learned entropy model

Mingyi Shi, Huancheng Lin, Xuelin Chen +1

Skeletal motion is stored as every joint's transform at every frame, yet most of it is implied by the body rather than by what the motion is about. Compression is one way to ask wh…

cs.CV2026

MoRAE: Flow-Friendly Self-Supervised Latents for Text-to-Motion Generation

Yifei Zhu, Mingyi Shi, Yangyang Cai +3

Text-to-motion generation must produce motions that are semantically correct, temporally coherent, and physically plausible. A natural approach is to first project motion data into…

cs.GR2026

Prior-First, Condition-Second: Scalable and Controllable Hand Motion Completion

Mingyi Shi, Xuelin Chen, Taku Komura

Synthesizing hand motion that matches the full body motion and the semantic labels is a difficult task due to their high degrees of freedom and the lack of semantic labels. To cope…

cs.CV2026

EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents

Wenjia Wang, Liang Pan, Huaijin Pi +8

Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting.…

cs.CV2026

UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors

Xiaoyan Cong, Zekun Li, Zhiyang Dou +9

Large-scale foundation models (LFMs) have recently made impressive progress in text-to-motion generation by learning strong generative priors from massive 3D human motion datasets…

cs.CV2025★ 1 cited

InterAct: A Large-Scale Dataset of Dynamic, Expressive and Interactive Activities between Two People in Daily Scenarios

Leo Ho, Yinghao Huang, Dafei Qin +5

We address the problem of accurate capture of interactive behaviors between two people in daily scenarios. Most previous works either only consider one person or solely focus on co…

cs.GR2025

MotionPersona: Real-Time Locomotion Control across Personas, Bodies, and Styles

Mingyi Shi, Wei Liu, Jidong Mei +4

We present MotionPersona, a generative framework for character-aware locomotion control, in which the motion for a command depends on the captured persona, the body shape, and the…

cs.GR2025

Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors

Yuke Lou, Yiming Wang, Zhen Wu +4

Human-object interaction (HOI) synthesis is important for various applications, ranging from virtual reality to robotics. However, acquiring 3D HOI data is challenging due to its c…

cs.SD2024

It Takes Two: Real-time Co-Speech Two-person's Interaction Generation via Reactive Auto-regressive Diffusion Model

Mingyi Shi, Dafei Qin, Leo Ho +4

Conversational scenarios are very common in real-world settings, yet existing co-speech motion synthesis approaches often fall short in these contexts, where one person's audio and…

cs.GR2024★ 1 cited

CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions

Jintao Lu, He Zhang, Yuting Ye +3

Animating human-scene interactions such as pick-and-place tasks in cluttered, complex layouts is a challenging task, with objects of a wide variation of geometries and articulation…

cs.GR2024★ 1 cited

Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering

Dafei Qin, Hongyang Lin, Qixuan Zhang +7

We propose GauFace, a novel Gaussian Splatting representation, tailored for efficient animation and rendering of physically-based facial assets. Leveraging strong geometric priors…

cs.CV2024

InterAct: Capture and Modelling of Realistic, Expressive and Interactive Activities between Two Persons in Daily Scenarios

Yinghao Huang, Leo Ho, Dafei Qin +2

We address the problem of accurate capture and expressive modelling of interactive behaviors happening between two persons in daily scenarios. Different from previous works which e…

cs.GR2024

Taming Diffusion Probabilistic Models for Character Control

Rui Chen, Mingyi Shi, Shaoli Huang +3

We present a novel character control framework that effectively utilizes motion diffusion probabilistic models to generate high-quality and diverse character animations, responding…