3 citations · 4 across the 15 of their papers we have counts for
15 papers · 1 filter
Channel Match: Calibrating Shape Latents for Few-Step 3D Generation
Di Yang, Zhihao Li, Yanhai Xiong +1
Recent native 3D generators achieve high-quality asset creation by modeling structured 3D latents with flow-based transformers, but their high-resolution generation remains computa…
Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh
Junhao Chen, Mingjin Chen, Henghaofan Zhang +9
Pretrained video diffusion models can act as renderers when the desired scene state is already specified by an animated mesh, a camera trajectory, and a reference image. This 4D ge…
GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstruction
Yan Song, Zhihao Li, Chenglong Li +3
Active 3D reconstruction relies on active view selection to maximize reconstruction fidelity under limited capture budgets. However, most existing methods rely on surrogate signals…
Bunraku: Turning a Single Illustration into an Editable Live2D Character
Junhao Chen, Jingjia Mao, Dayong Li +6
Live2D is the dominant 2D character-animation format for anime characters and virtual avatars, representing each character as a stack of RGBA layers driven by per-layer mesh deform…
One Video, One World: Turning Monocular Video into Physical 4D Scenes
Junhao Chen, Boran Zhang, Mingjin Chen +7
We introduce \textbf{OVOW}, the first training-free system that reconstructs \emph{instance-level, simulation-ready} 4D mesh scenes from a single monocular video. Recent 4D reconst…
P-DPO: Grounding Hallucination in Perceptual Processing via Calibration Direct Preference Optimization
Ruipeng Zhang, Zhihao Li, Haozhang Yuan +2
Hallucination has recently garnered significant research attention in Large Vision-Language Models (LVLMs). Direct Preference Optimization (DPO) aims to learn directly from the cor…
Controlling Your Image via Simplified Vector Graphics
Lanqing Guo, Xi Liu, Yufei Wang +2
Recent advances in image generation have achieved remarkable visual quality, while a fundamental challenge remains: Can image generation be controlled at the element level, enablin…
RealisticDreamer: Guidance Score Distillation for Few-shot Gaussian Splatting
Ruocheng Wu, Haolan He, Yufei Wang +2
3D Gaussian Splatting (3DGS) has recently gained great attention in the 3D scene representation for its high-quality real-time rendering capabilities. However, when the input compr…
Ultra3D: Efficient and High-Fidelity 3D Generation with Part Attention
Yiwen Chen, Zhihao Li, Yikai Wang +4
Recent advances in sparse voxel representations have significantly improved the quality of 3D content generation, enabling high-resolution modeling with fine-grained geometry. Howe…
Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes Modeling
Zhihao Li, Yufei Wang, Heliang Zheng +2
High-fidelity 3D object synthesis remains significantly more challenging than 2D image generation due to the unstructured nature of mesh data and the cubic complexity of dense volu…
RF4D:Neural Radar Fields for Novel View Synthesis in Outdoor Dynamic Scenes
Jiarui Zhang, Zhihao Li, Chong Wang +1
Neural fields (NFs) have achieved remarkable success in scene reconstruction and novel view synthesis. However, existing NF approaches that rely on RGB or LiDAR inputs often strugg…
Training-Free Text-Guided Image Editing with Visual Autoregressive Model
Yufei Wang, Lanqing Guo, Zhihao Li +4
Text-guided image editing is an essential task that enables users to modify images through natural language descriptions. Recent advances in diffusion models and rectified flows ha…
Temporal As a Plugin: Unsupervised Video Denoising with Pre-Trained Image Denoisers
Zixuan Fu, Lanqing Guo, Chong Wang +3
Recent advancements in deep learning have shown impressive results in image and video denoising, leveraging extensive pairs of noisy and noise-free data for supervision. However, t…
ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model
Yufei Wang, Zhihao Li, Lanqing Guo +3
Recently, 3D Gaussian Splatting (3DGS) has become a promising framework for novel view synthesis, offering fast rendering speeds and high fidelity. However, the large number of Gau…
Deformable 3D Gaussian Splatting for Animatable Human Avatars
HyunJun Jung, Nikolas Brasch, Jifei Song +5
Recent advances in neural radiance fields enable novel view synthesis of photo-realistic images in dynamic settings, which can be applied to scenarios with human animation. Commonl…