most citedSplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting

2 citations · 2 across the 5 of their papers we have counts for

collaborators

5 papers

cs.CV2025

Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction

Binxiao Huang, Zhihao Li, Shiyong Liu +7

3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numer…

cs.CV2025

Zero-P-to-3: Zero-Shot Partial-View Images to 3D Object

Yuxuan Lin, Ruihang Chu, Zhenyu Chen +9

Generative 3D reconstruction shows strong potential in incomplete observations. While sparse-view and single-image reconstruction are well-researched, partial observation remains u…

cs.CV2025

Direction-Aware Hybrid Representation Learning for 3D Hand Pose and Shape Estimation

Shiyong Liu, Zhihao Li, Xiao Tang +1

Most model-based 3D hand pose and shape estimation methods directly regress the parametric model parameters from an image to obtain 3D joints under weak supervision. However, these…

cs.CV2025

DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds

Youyu Chen, Junjun Jiang, Kui Jiang +4

3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where the rendering resolution and the primitive number, concluded as the optimization complexity, d…

cs.GR2023★ 2 cited

SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting

Kaichen Zhou, Lanqing Hong, Xinhai Chang +7

A key challenge in fine-grained 3D-based interactive editing is the absence of an efficient representation that balances diverse modifications with high-quality view synthesis unde…