1 citations · 1 across the 8 of their papers we have counts for
12 papers
LightCity: An Urban Dataset for Outdoor Inverse Rendering and Reconstruction under Multi-illumination Conditions
Jingjing Wang, Qirui Hu, Chong Bao +4
Inverse rendering in urban scenes is pivotal for applications like autonomous driving and digital twins. Yet, it faces significant challenges due to complex illumination conditions…
AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussians
Xiyu Zhang, Chong Bao, Yipeng Chen +5
3D reconstruction of indoor and urban environments is a prominent research topic with various downstream applications. However, existing geometric priors for addressing low-texture…
GaussianUpdate: Continual 3D Gaussian Splatting Update for Changing Environments
Lin Zeng, Boming Zhao, Jiarui Hu +4
Novel view synthesis with neural models has advanced rapidly in recent years, yet adapting these models to scene changes remains an open problem. Existing methods are either labor-…
InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes
Zesong Yang, Bangbang Yang, Wenqi Dong +5
Humans can naturally identify and mentally complete occluded objects in cluttered environments. However, imparting similar cognitive ability to robotics remains challenging even wi…
IM-Portrait: Learning 3D-aware Video Diffusion for Photorealistic Talking Heads from Monocular Videos
Yuan Li, Ziqian Bai, Feitong Tan +3
We propose a novel 3D-aware diffusion-based method for generating photorealistic talking head videos directly from a single identity image and explicit control signals (e.g., expre…
HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation
Wenqi Dong, Bangbang Yang, Zesong Yang +5
Scene-level 3D generation represents a critical frontier in multimedia and computer graphics, yet existing approaches either suffer from limited object categories or lack editing f…