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20232026
most citedGaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis

15 citations · 33 across the 29 of their papers we have counts for

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5 papers · 1 filter

cs.GR2026

PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning

Yuanhang Lei, Tao Cheng, Xingxuan Li +6

Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed…

cs.GR2025

ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies

Jinyan Yuan, Bangbang Yang, Keke Wang +6

Automating immersive VR scene creation remains a primary research challenge. Existing methods typically rely on complex geometry with post-simplification, resulting in inefficient…

cs.GR2025

HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation

Wenqi Dong, Bangbang Yang, Zesong Yang +5

Scene-level 3D generation represents a critical frontier in multimedia and computer graphics, yet existing approaches either suffer from limited object categories or lack editing f…

cs.GR2024

TexPro: Text-guided PBR Texturing with Procedural Material Modeling

Ziqiang Dang, Wenqi Dong, Zesong Yang +4

In this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation m…

cs.GR2024★ 4 cited

Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning

Wenqi Dong, Bangbang Yang, Lin Ma +5

As humans, we aspire to create media content that is both freely willed and readily controlled. Thanks to the prominent development of generative techniques, we now can easily util…