157 citations · 160 across the 8 of their papers we have counts for
8 papers
MemGS: Memory-Efficient Gaussian Splatting for Real-Time SLAM
Yinlong Bai, Hongxin Zhang, Sheng Zhong +4
Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving r…
PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understanding
Hongjia Zhai, Hai Li, Zhenzhe Li +3
Recently, 3D Gaussian Splatting (3DGS) has shown encouraging performance for open vocabulary scene understanding tasks. However, previous methods cannot distinguish 3D instance-lev…
NeuraLoc: Visual Localization in Neural Implicit Map with Dual Complementary Features
Hongjia Zhai, Boming Zhao, Hai Li +5
Recently, neural radiance fields (NeRF) have gained significant attention in the field of visual localization. However, existing NeRF-based approaches either lack geometric constra…
SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Reality
Hongjia Zhai, Xiyu Zhang, Boming Zhao +5
Visual localization plays an important role in the applications of Augmented Reality (AR), which enable AR devices to obtain their 6-DoF pose in the pre-build map in order to rende…
PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
Danpeng Chen, Hai Li, Weicai Ye +7
Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstru…
Vox-Fusion++: Voxel-based Neural Implicit Dense Tracking and Mapping with Multi-maps
Hongjia Zhai, Hai Li, Xingrui Yang +4
In this paper, we introduce Vox-Fusion++, a multi-maps-based robust dense tracking and mapping system that seamlessly fuses neural implicit representations with traditional volumet…
Depth Completion with Multiple Balanced Bases and Confidence for Dense Monocular SLAM
Weijian Xie, Guanyi Chu, Quanhao Qian +7
Dense SLAM based on monocular cameras does indeed have immense application value in the field of AR/VR, especially when it is performed on a mobile device. In this paper, we propos…
Vox-Surf: Voxel-based Implicit Surface Representation
Hai Li, Xingrui Yang, Hongjia Zhai +3
Virtual content creation and interaction play an important role in modern 3D applications such as AR and VR. Recovering detailed 3D models from real scenes can significantly expand…