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20232025
most citedVR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points

25 citations · 42 across the 16 of their papers we have counts for

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Showing 2024 · cs.CVShow all

6 papers · 2 filters

cs.CV2024★ 25 cited

VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points

Linus Franke, Laura Fink, Marc Stamminger

Recent advances in novel view synthesis have demonstrated impressive results in fast photorealistic scene rendering through differentiable point rendering, either via Gaussian Spla…

cs.CV2024

Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering

Laura Fink, Linus Franke, Bernhard Egger +2

Accurate depth estimation is at the core of many applications in computer graphics, vision, and robotics. Current state-of-the-art monocular depth estimators, trained on extensive…

cs.CV2024

FruitNeRF: A Unified Neural Radiance Field based Fruit Counting Framework

Lukas Meyer, Andreas Gilson, Ute Schmid +1

We introduce FruitNeRF, a unified novel fruit counting framework that leverages state-of-the-art view synthesis methods to count any fruit type directly in 3D. Our framework takes…

cs.CV2024

INPC: Implicit Neural Point Clouds for Radiance Field Rendering

Florian Hahlbohm, Linus Franke, Moritz Kappel +4

We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based m…

cs.CV2024

TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering

Linus Franke, Darius Rückert, Laura Fink +1

Point-based radiance field rendering has demonstrated impressive results for novel view synthesis, offering a compelling blend of rendering quality and computational efficiency. Ho…

cs.CV2024★ 1 cited

PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DoF Object Pose Dataset Generation

Lukas Meyer, Floris Erich, Yusuke Yoshiyasu +3

We introduce Physically Enhanced Gaussian Splatting Simulation System (PEGASUS) for 6DOF object pose dataset generation, a versatile dataset generator based on 3D Gaussian Splattin…