25 citations · 42 across the 16 of their papers we have counts for
11 papers · 1 filter
MAROON: A Dataset for the Joint Characterization of Near-Field High-Resolution Radio-Frequency and Optical Depth Imaging Techniques
Vanessa Wirth, Johanna Bräunig, Nikolai Hofmann +3
Utilizing the complementary strengths of wavelength-specific range or depth sensors is crucial for robust computer-assisted tasks such as autonomous driving. Despite this, there is…
VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
Linus Franke, Laura Fink, Marc Stamminger
Recent advances in novel view synthesis have demonstrated impressive results in fast photorealistic scene rendering through differentiable point rendering, either via Gaussian Spla…
Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency
Florian Hahlbohm, Fabian Friederichs, Tim Weyrich +6
3D Gaussian Splats (3DGS) have proven a versatile rendering primitive, both for inverse rendering as well as real-time exploration of scenes. In these applications, coherence acros…
Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering
Laura Fink, Linus Franke, Bernhard Egger +2
Accurate depth estimation is at the core of many applications in computer graphics, vision, and robotics. Current state-of-the-art monocular depth estimators, trained on extensive…
FruitNeRF: A Unified Neural Radiance Field based Fruit Counting Framework
Lukas Meyer, Andreas Gilson, Ute Schmid +1
We introduce FruitNeRF, a unified novel fruit counting framework that leverages state-of-the-art view synthesis methods to count any fruit type directly in 3D. Our framework takes…
End-to-end learned Lossy Dynamic Point Cloud Attribute Compression
Dat Thanh Nguyen, Daniel Zieger, Marc Stamminger +1
Recent advancements in point cloud compression have primarily emphasized geometry compression while comparatively fewer efforts have been dedicated to attribute compression. This s…
An Efficient yet High-Performance Method for Precise Radar-Based Imaging of Human Hand Poses
Johanna Bräunig, Vanessa Wirth, Marc Stamminger +2
Contactless hand pose estimation requires sensors that provide precise spatial information and low computational complexity for real-time processing. Unlike vision-based systems, r…
INPC: Implicit Neural Point Clouds for Radiance Field Rendering
Florian Hahlbohm, Linus Franke, Moritz Kappel +4
We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based m…
Automatic Spatial Calibration of Near-Field MIMO Radar With Respect to Optical Depth Sensors
Vanessa Wirth, Johanna Bräunig, Danti Khouri +4
Despite an emerging interest in MIMO radar, the utilization of its complementary strengths in combination with optical depth sensors has so far been limited to far-field applicatio…
TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
Linus Franke, Darius Rückert, Laura Fink +1
Point-based radiance field rendering has demonstrated impressive results for novel view synthesis, offering a compelling blend of rendering quality and computational efficiency. Ho…
PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DoF Object Pose Dataset Generation
Lukas Meyer, Floris Erich, Yusuke Yoshiyasu +3
We introduce Physically Enhanced Gaussian Splatting Simulation System (PEGASUS) for 6DOF object pose dataset generation, a versatile dataset generator based on 3D Gaussian Splattin…