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20232025
most citedVR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points

25 citations · 42 across the 16 of their papers we have counts for

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11 papers · 1 filter

cs.CV2025

SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting

Svenja Strobel, Matthias Innmann, Bernhard Egger +2

LiDAR-captured point clouds are often considered the gold standard in active 3D reconstruction. While their accuracy is exceptional in flat regions, the capturing is susceptible to…

cs.CV2025

Towards Integrating Multi-Spectral Imaging with Gaussian Splatting

Josef Grün, Lukas Meyer, Maximilian Weiherer +3

We present a study of how to integrate color (RGB) and multi-spectral imagery (red, green, red-edge, and near-infrared) into the 3D Gaussian Splatting (3DGS) framework, a state-of-…

cs.CV2025

FruitNeRF++: A Generalized Multi-Fruit Counting Method Utilizing Contrastive Learning and Neural Radiance Fields

Lukas Meyer, Andrei-Timotei Ardelean, Tim Weyrich +1

We introduce FruitNeRF++, a novel fruit-counting approach that combines contrastive learning with neural radiance fields to count fruits from unstructured input photographs of orch…

cs.CV2024★ 25 cited

VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points

Linus Franke, Laura Fink, Marc Stamminger

Recent advances in novel view synthesis have demonstrated impressive results in fast photorealistic scene rendering through differentiable point rendering, either via Gaussian Spla…

cs.CV2024

Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering

Laura Fink, Linus Franke, Bernhard Egger +2

Accurate depth estimation is at the core of many applications in computer graphics, vision, and robotics. Current state-of-the-art monocular depth estimators, trained on extensive…

cs.CV2024

FruitNeRF: A Unified Neural Radiance Field based Fruit Counting Framework

Lukas Meyer, Andreas Gilson, Ute Schmid +1

We introduce FruitNeRF, a unified novel fruit counting framework that leverages state-of-the-art view synthesis methods to count any fruit type directly in 3D. Our framework takes…

cs.CV2024

INPC: Implicit Neural Point Clouds for Radiance Field Rendering

Florian Hahlbohm, Linus Franke, Moritz Kappel +4

We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based m…

cs.CV2024

TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering

Linus Franke, Darius Rückert, Laura Fink +1

Point-based radiance field rendering has demonstrated impressive results for novel view synthesis, offering a compelling blend of rendering quality and computational efficiency. Ho…

cs.CV2024★ 1 cited

PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DoF Object Pose Dataset Generation

Lukas Meyer, Floris Erich, Yusuke Yoshiyasu +3

We introduce Physically Enhanced Gaussian Splatting Simulation System (PEGASUS) for 6DOF object pose dataset generation, a versatile dataset generator based on 3D Gaussian Splattin…

cs.CV2023★ 5 cited

LiveNVS: Neural View Synthesis on Live RGB-D Streams

Laura Fink, Darius Rückert, Linus Franke +2

Existing real-time RGB-D reconstruction approaches, like Kinect Fusion, lack real-time photo-realistic visualization. This is due to noisy, oversmoothed or incomplete geometry and…

cs.CV2023★ 9 cited

VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering

Linus Franke, Darius Rückert, Laura Fink +2

In the last few years, deep neural networks opened the doors for big advances in novel view synthesis. Many of these approaches are based on a (coarse) proxy geometry obtained by s…