LiveNVS: Neural View Synthesis on Live RGB-D Streams
arXiv:2311.16668 · doi:10.1145/3610548.3618213
Abstract
Existing real-time RGB-D reconstruction approaches, like Kinect Fusion, lack real-time photo-realistic visualization. This is due to noisy, oversmoothed or incomplete geometry and blurry textures which are fused from imperfect depth maps and camera poses. Recent neural rendering methods can overcome many of such artifacts but are mostly optimized for offline usage, hindering the integration into a live reconstruction pipeline. In this paper, we present LiveNVS, a system that allows for neural novel view synthesis on a live RGB-D input stream with very low latency and real-time rendering. Based on the RGB-D input stream, novel views are rendered by projecting neural features into the target view via a densely fused depth map and aggregating the features in image-space to a target feature map. A generalizable neural network then translates the target feature map into a high-quality RGB image. LiveNVS achieves state-of-the-art neural rendering quality of unknown scenes during capturing, allowing users to virtually explore the scene and assess reconstruction quality in real-time.
arXiv commentmain paper: 8 pages, total number of pages: 15, 13 figures, to be published in SIGGRAPH Asia 2023 Conference Papers; edits: link was fixed
References in corpus (12)
- ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras
- Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
- ShapeNet: An Information-Rich 3D Model Repository
- SurfelMeshing: Online Surfel-Based Mesh Reconstruction
- BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration
- Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction
- Streaming Radiance Fields for 3D Video Synthesis
- Deep Learning for Multi-View Stereo via Plane Sweep: A Survey
- You Drive Me Crazy! Interactive QoE Assessment for Telepresence Robot Control
- RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Rendering
- NPBG++: Accelerating Neural Point-Based Graphics
- KiloNeuS: A Versatile Neural Implicit Surface Representation for Real-Time Rendering